So what to do about tiny timing inconsistencies?

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So I recorded with a metronome and even a MIDI version of the track to help keep them together. And it worked very well. But yet, there are very tiny problems with the syncing of the guitars. Got most of it together, but there are just some parts where I just can't even tell who had the quicker reaction time on that specific note and no matter how close I eye the notes together, they still sound off. The differences are merely the very slight differences in reaction times between the two guitarists. It is very technical death metal so maybe you guys don't have to deal with it as much. But I'm still surprised I can't find anyone talking about it.
Any advice would be nice. I feel like im missing something.
 
Yeah, I don't see anything wrong with slight timing difference.
 
If you ever hear absolutely perfect timing, it sounds quite artificial. Even the best musicians aren't truly perfect and performances sound more natural because of it.
 
I agree with all the above, however you can tighten it up possibly with volume envelopes. Drawing them over everything and having them open and close at exactly the same time.
 
I agree that slightly being out of sync is usually desirable in avoiding a mechanical feel.

That said sometimes I have played something so out of time that it's annoying. What I do is use a program like Audacity where I can see the sound wave. I will select the amount of time I think that bit is out-of-time, copy it, remove it (if it's too late) and then insert it again after the problem phrase to put the remainder back into time. If it's too early I select after the problem phrase, copy, remove, and insert before the problem phrase.

If all your instruments are in time together but out of time with a click you can remove small amounts of time from all the instruments and usually not be able to tell a bit was cut out.

It may also be helpful to copy the entire problem track and use fadeouts and ins to transition while also using an edited track as above, so that the copy track fades out while the corrected track fades in at the problem area.
 
I agree with all the above, however you can tighten it up possibly with volume envelopes. Drawing them over everything and having them open and close at exactly the same time.

Try this a bit before you do too much though. The "attack" of the pick hitting the string is a very different sound to the resonant vibration that follows and using envelopes to remove this makes the sound somewhat different. You may or may not like the effect.
 
Absolutely. If the second instrument is way out, this doesn't work well. If it's JUST out as the OP states, it could be effective in shaping the envelope. The beauty of the volume envelope editing is it's infinately tweakable and nondestructive.
 
Not sure what software you're using but if you've got
Pro tools; Elastic Audio can take care of any timing
issues within in reason.....
 
Yes. Even certain time warp tools like Cubase and some others have are very helpful, but potentially tedious with very long takes.
 
Absolute perfect timing is something you shouldn't aspire to. Seriously. Music is dynamic, and it should be allowed to breathe. Back when drum machines and electronic drums were all the rage, producers felt that the songs were *too* perfect, so many times drummers were brought back in with acoustic drums and new drum tracks were used.
 
Yeah, I don't see anything wrong with slight timing difference.
This of course is dependent on what constitutes 'slight'. If you look at the wave forms of a recorded band or even two instruments, it's interesting to note that not every simultaneous sound starts at exactly the same moment. But the differences are so 'slight' that not even God would notice the discrepancy. Because to all intents and purposes, everything sounds 'on time'.

If you ever hear absolutely perfect timing, it sounds quite artificial. Even the best musicians aren't truly perfect and performances sound more natural because of it.
I don't know about these two points as absolutes. For the overwhelming majority of songs I have spanning the 20s to now~ish, the timing does sound pretty perfect. And on drum machine/synth programming type tracks, it's not the perfection of the timing that sounds artificial, but the sonics of the sounds themselves. I think musicians have always aspired to be good timekeepers and those that really are not get replaced ! When we talk of musicians/bands being 'tight' or 'locked in', it's really their timing {and then the feel that results from good timing} that we're referring to.

I agree that slightly being out of sync is usually desirable in avoiding a mechanical feel
I don't. Sometimes I feel we're too analytical of simple things. I was listening to a guy that got a bronze medal in the long jump in the 1964 olympics in Tokyo and he was praising the role of sports science in the modern day and how they studied Carl Lewis jumping and noticed how he started out jumping to the right and moved in left etc and how the athletes had psycologists and biometric this and that's and Mary Peters who won olympic gold in '72 said "when I won, my trainer wrote my instructions on the back of an old envelope !". I thought that said alot.
A mechanical feel in music isn't really to do with timing being perfect or in sync. Most of those great disco hits of the late 70s do not feel at all mechanical. A mechanical, sterile feeling in music points to something else.
That said sometimes I have played something so out of time that it's annoying.
Therein lies the key ~ "so out of time". Unless you're going for that disorientating effect {and it can be quite difficult to pull it off}, extremely rarely does anyone deliberately play out of sync. But as stated earlier, rarely do notes or beats between players come at exactly the same time, though that difference is only miliseconds. When it's sufficient enough to be noticeable, the song suffers. When double tracking, those slight differences enhance the effect, but that's the point {or one of them} of double tracking - to create an effect that is different from the single element being doubled.
Funnilly enough, a few weeks ago, I was recording with a friend who is a professional drummer in Zambia. On this particular song, I asked him to go mad in the last minute of it, to play out of time, with no form and to just do whatever came but with no recognizable sense.
He found it hard and couldn't do it. He said he'd never had to do something like that before. He said to me "I was brought up with the metronome !".

Back when drum machines and electronic drums were all the rage, producers felt that the songs were *too* perfect, so many times drummers were brought back in with acoustic drums and new drum tracks were used.
And yet, back in the disco days, songs ran at 120 BPM religiously and the shit hot drummers were capable of this. Some recorded to clicks, some didn't. If acoustic drums ran religiously to a set BPM then the 'perfection' couldn't've been the issue. I think it's the overall sonics and synthesization that has led many to conclude that there's something too 'whatever' about much music, not the timing. You expect good timing. Who wants a drummer or guitarist or bassist or trumpeter that can't keep time ? And who seriously goes about measuring whether the timing of songs is perfect ?
Absolute perfect timing is something you shouldn't aspire to. Seriously. Music is dynamic, and it should be allowed to breathe.
Music is dynamic and should be allowed to breathe but it's a fallacy that perfect timing prevents this. On the contrary, it enhances this. Slowing down together and speeding up together preserves the dynamism {and by dynamism/dynamics, I mean movement, not just loud to soft}.
When you teach kids about counting in music, you teach them to keep time properly, not when they feel like it.
Good music, as far as I'm concerned, doesn't draw attention to timekeeping per se but that timing is an essential component of it being good.
 
^^ Everything that grim says.

We need to distinguish between two types of timing variations.

The first is the variation in tempo that occurs when a band is playing live. Songs can speed up or slow down, depending on what's happening within the song, and this is all part of its dynamic movement. So long as these changes are musical, they add life and interest to the material. However, it is not as satisfying if the tempo takes over the song, and it speeds up (or slows down), almost of its own accord.

The second is variations in timing that occur within a song and between players. This is not so common when playing live, because usually, musicians listen and adjust as they go along. It is more common when recording, because there is no capacity for previously recorded tracks to adjust to a tempo feel change that another player is introducing, either deliberately, or because they haven't managed to lock into the existing tempo.

Minor tempo variations between players can be extremely unpleasant to listen to. I don't know if there is a proper description for it, but I refer to it as "timing tension".

In case anyone is interested, here is a great example of total timing chaos:
 
Well, you haven't been back in two weeks, but what the hell. In the genre of the music you are working with, timing is of utmost importance. 'Slip Editing' is the best way to align tracks, when you cant take the time to to track them better. Without hearing back from you, or hearing a sample of what you consider off time, it is difficult to assume, or propose a solution.
 
In case anyone is interested, here is a great example of total timing chaos:

That's just bad...

The deal is that you don't need your tracks to be in perfect sync, or else you'd just get a midi track played with samples of that instrument.
The slight time differences is what makes your track sound real, and that's not a bad thing. ;)
 
The deal is that you don't need your tracks to be in perfect sync, or else you'd just get a midi track played with samples of that instrument.
The slight time differences is what makes your track sound real, and that's not a bad thing
When a statement like that is made, it really needs to be stressed that those "slight" timing differences are so imperceptible as to be no difference at all. Because the moment you hear instruments that are supposed to be played together as out of sync........
 
When a statement like that is made, it really needs to be stressed that those "slight" timing differences are so imperceptible as to be no difference at all. Because the moment you hear instruments that are supposed to be played together as out of sync........
That is certainly not a good moment :P
For me the slightness gets out of hand when it's about more then 12ms a difference, just as with latency, that's when you start to hear that there's something wrong.
 
^^ Everything that grim says.

We need to distinguish between two types of timing variations.

The first is the variation in tempo that occurs when a band is playing live. Songs can speed up or slow down, depending on what's happening within the song, and this is all part of its dynamic movement. So long as these changes are musical, they add life and interest to the material. However, it is not as satisfying if the tempo takes over the song, and it speeds up (or slows down), almost of its own accord.

The second is variations in timing that occur within a song and between players. This is not so common when playing live, because usually, musicians listen and adjust as they go along. It is more common when recording, because there is no capacity for previously recorded tracks to adjust to a tempo feel change that another player is introducing, either deliberately, or because they haven't managed to lock into the existing tempo.

Minor tempo variations between players can be extremely unpleasant to listen to. I don't know if there is a proper description for it, but I refer to it as "timing tension".

In case anyone is interested, here is a great example of total timing chaos:


I call that MAJOR timing variations.

But even this isn't quite total. It's utterly horrible, to be sure, but listening to the drums and bass they weren't that out of time with each other for the most part. it's the fact that the singer keeps starting about a half second after he should on nearly every line and the guitars are even on the wrong chords from each other.
 
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