The thing is, I don't TOTALLY disagree with anything your saying here... but I just wanted to make it clear that just because it looks a certain way doesn't even mean it will have a certain sound to it.
I get where you're trying to come from, and don't disagree with it in principle - and lets be honest here, it's the principle that you're working from; the idea that there are no rules when it comes to subjective subjects. I get that, and I respect that.
But pancaked dynamics *do* have a certain sound to them. Anybody that's worth their salt on this board should be able to hear them with one ear tied behind their head without getting anywhere near a visual waveform editor. It most definitely has an electronically-reproduced, "pushed" sound; i.e. it sounds exactly like what it is, like someone behind the glass tried pushing the levels too far. It's not always so noticeable on the radio unless it's *really* blatant pushing. But get it home and away from the FM radio processing which tends to make everything sound the same anyway, and it jumps out at you like fingernails on a chalkboard.
The idea of this stuff just being subjective and a matter of personal taste taste is a lovely idea, and I mostly agree with it. But the fact is that in real nature there are boundaries and limits, based upon the wiring of the human being itself. Red will always be the recessive color next to blue, no matter what the fashion trends of the day may be. Certain chords when played together, will always sound dissonant, no matter what the genre of music or style of play. And sounds whose natural dynamics have been tempered on an anvil will always sound "wrong" (for lack of a better word offhand) and cause listening fatigue, no matter how "cleanly" and with what high quality hammers such tempering has been done.
Personally, I get fairly hot mixes straight out of Logic
Because you are not using the idea of gain structure in the digital domain. If your mixes are coming out hot, it's either because you are digitally tracking them hot by pushing your converter, or because you are pushing your digital sliders in mixing, instead of following the same unity gain path that you do in analog.
It has nothing to do with mixing visually - you already know I am
so against that idea. It simply has to do with following the same gain path guides on the digital side as is done on the analog side. Just because we have converted (or are converting) to digital doesn't mean that the concept of 0VU as an averaged "sweet spot" just disappears. Keep treating unity gain as calibrated to 0VU, stay on the gain structure path, and the mixes will come out sounding good without being hot.
And let me repeat, I've had some other industry people comment that they were glad that I "wasn't falling into the loudness war trap" and they loved how dynamic my mixes were and not just one big square wave... lol... this is referring to the mixes of the project in which are very "square wave" visually... So what does that tell you?
That tells me the same thing that this board tells every one of us every day; that most people in this racket just don't have the ears to hear the difference between a bass drum and a striped bass, and that that is the #1 problem behind most of the questions asked here.
I said it at the start and I'll repeat it here, anybody with the ears needed to be an audio engineer can hear a brick mix from a mile away. You're right, some sound better than others, there are good and bad jobs of pushing. And your also right, much depends upon the type of the music. But flattened dynamics still have a recognizable and definable "sound" regardless of whether a good or bad job is done, and regardless of the style. And anybody who listens to a brick and says they can't hear that it's a brick has underdeveloped listening skills.
It's just that this argument annoys me a slight bit becuse it spreads the misinformation that the way your waveform looks is either "good" or "bad" It's neither
And you know that I agree with that sentiment 99 times out of a hindered; it's all about the ears and not the eyes. But in this case it's quite different. A brick is the result of a process that by it's intrinsic nature does have a particular, identifiable "sound". It is a visual result of a specific process with specific aural properties.
It's like this. If you are recording and you see a flat line at -inf and your meters remain dark, that means something quite important. It means that your recording will not sound "right". The flatline at the bottom means something that translates directly to the ear as an identifiable effect; in this case silence. You could have your loudspeakers turned off and know immediately that there is something wrong, and in fact know what that something wrong would actually sound like.
It is, in fact, so predictable, that you could listen to the playback with your eyes closed and accurately guess what the visual waveform looked like, you'd know it would look like a flatline at -inf with dark meters.
It is no different with brick mixing; if you see a brick, you know it is going to sound pushed, and when you hear a pushed mix, you know pretty much what it will look like.
The problem is, because squashed dynamics are not something that occurs very often in nature - not the way silence does - it's not quite as readily identifiable as silence is, it does take a couple of extra CPU cycles in the brain. This is where the fatigue begins. So not everybody recognizes it when it's there, unless it smacks them over the head with a bag of nickels. Add to that the fact that much of the public's sense of listening is so underdeveloped that they hear loud and just equate that with good. Tens of millions of home equalizers and high-efficiency speaker systems have been sold to the unwitting public based upon that one principle.
But - and here's the punchline, the thesis behind the whole story - just because one does not consciously hear the effect doesn't mean that the effect not still is a degradation at other levels. It still fatigues (and even causes headaches) because it's still something unnatural for the brain to process, and therefore works it harder, and it still paints a vanilla coat across everything by making everything sound the same, at least in one dimension, and it still ignores the idea of engineering to get the most out of the the content rather than engineering to a formula.
Have you ever considered that maybe the militantly anti loud mix idea is ALSO quite fashionable this day and age?

Just a thought.
Nope. Because I take a position that is trans-fashion. I don't give a shit what the fashion is, I do what sounds right for the content. I'm militant against pancaking not because I am militant for non-pancaking. I am not Republican or Democrat. I just work from first principles and do what is right for the job in front of me.
And damaging a perfectly fine mix by turning it into a brick has never been what is right.
G.