gecko zzed
Grumpy Mod
Firstly you have to recognise that their is a problem. Sometimes it is obvious, and at other times it isn't. However, solving it is not as easy as it sounds. Again, you need knowledge and techniques to be able to solve problems. And sometimes, an obvious solution is the wrong one.And then you notice that problem and solve it. Just solve that what's needed.
For example: too much bass coming through the mix? Easy: just roll the bass off a bit. And now it sounds great. So you pop the mix onto a USB stick, take it somewhere else and play it . . . and it sound like crap . . . no bottom end. So there was never too much bass in your mix. It came from your speakers, or from the room, and your roll-off was simply compensating for a characteristic of one (or both) of those. In a well built and equipped studio, speakers and room have little if no effect on the mix, and the obvious solution would likely be the right one. But in a studio set up in a bedroom or some other random space, there is a lot of work to do to figure out how the room is influencing what you hear.
I'm not sure what you are getting at here.Maybe you could expand a bit?Too much will reduce your results too.
No. You have misunderstood what I was talking about. I'm talking about artefacts, not articles. I'm referring to unwanted audio effects that are produced by virtue of some aspect of the room's design or construction. Not to furniture and fittings.Aren't the object i've mentioned no interfering artefacts then?
Sure. I don't disagree with this, A good musician can also make very nice music with super stuff. And a poor musician with hardly anything is likely to create smellier shit. I'm not sure this is relevant.A good musician can make very nice music with hardly anything, while another with all possible super stuff creates shit.