
billyshuler
New member
I still use version 6, although I have versions 7 and 9 also. I like the workflow of samplitude better than other programs. There is alot to samplitude that you won't see at first glance.
I really don't get the all apps sound the same argument, except for the straight record/playback of a file case.
Do these people think that the code for an equalizer looks like (If knob x = y, gain x = x + y), and that that's the code that every program uses? Do they think all plugins sound the same? Does a Sony Oxford EQ sound the same as a freebie EQ?
The EQ code modules for different recording apps can be just as different, and EQ is just one instance of many where the apps are going to sound different, right down to dithering.
there's the less definable human interface, and how the app facilitates the AE's talent. Great tools bring out great work.
Really, I think it's silly to say that a good engineer is going to output identical files from a mix session on Samplitude and then on Cool Edit, or any other program. Null that!
Theres no "think" about it, there is only the easily falsifiable claim that they DO sound the same
And they DO
I'm sorry, but I haven't smoked anything today to enable me to make sense of that statement. Are you saying they do sound the same, and it's easy to prove that they don't?
I don't know what goal post I'm moving, or what the claim was. I'm refering to the generalized claim that it doesn't matter, sonically, which recording software you use, because they all "sound" the same. I'm not refering to anyone in particular, but it's a statement I've heard floating around a few times. My point is that the null tests "proving this" have little to do with real world music production, which is where the goal post belongs. Samplitude, the thread topic, is an end to end recording, editing, mixing, mastering, and CD authoring solution. So the goal post is here is all the way down the field.
The argument is whether or not the actual app has a sound....
The app should have no sound, they should just sum the audio...
Anyway, what Pipeline is saying is the summing can be accurately measured in an empirical way, and has been, and all the summing algorithms either completely null, or damn near.
I disagree... just like ALL analog gear, the app should and will have a sound. I hope the app has a sound. I want the app to have a sound. It's sound is what set's it from the rest.
A recording app doesn't have a "sound". Not when recording audio and not when playing it back. Only in processing like effects. Audio going into the computer will sound the same regardless of what software is recording it. The software just basically tells the interface what sample rate/bit depth to record at, and streams the audio to disk.
If the audio sounds different on recording or playing back, it is either doing it incorrectly doing some sort of processing on the sound. Don't know about anyone else, but I don't want my sound messed with.
I disagree... just like ALL analog gear, the app should and will have a sound. I hope the app has a sound. I want the app to have a sound. It's sound is what set's it from the rest.
if all you are talking about is summing, that's a very small piece of the pie.
Why should it have a sound? What kind of sound should it have?
That is all we are talking about, and it is not a piece of the pie at all......
Why shouldn't it have a sound?
I'm sorry, but I haven't smoked anything today to enable me to make sense of that statement. Are you saying they do sound the same, and it's easy to prove that they don't?
I don't know what goal post I'm moving, or what the claim was. I'm refering to the generalized claim that it doesn't matter, sonically, which recording software you use, because they all "sound" the same. I'm not refering to anyone in particular, but it's a statement I've heard floating around a few times. My point is that the null tests "proving this" have little to do with real world music production, which is where the goal post belongs. Samplitude, the thread topic, is an end to end recording, editing, mixing, mastering, and CD authoring solution. So the goal post is here is all the way down the field.
I disagree... just like ALL analog gear, the app should and will have a sound. I hope the app has a sound. I want the app to have a sound. It's sound is what set's it from the rest.
I have over 25 years writing simulation SW, and what seems like a trivial notion to the layman is not to the designer, especially elegant mathematical solutions that have some basis in reality (analog summing, not perfect digital summing). There is no real-world counterpart to perfect summing. If the case you put up is so trivial, then apply this to designing the "perfect" (to coin a phrase) preamp... a fairly trivial notion wouldn't you say.If you are trying to perfectly sum audio, then you should simply sum the audio, right? It's not a too terribly hard thing to do mathematically. If it imparted some sort of sound, then EVERYTHING you did would have that sound. Why not make the sound interchangeable? Maybe make some sort of system where you could put interchangeable effects into the loop? You could call the "plugins" or something. Brilliant!![]()
I have over 25 years writing simulation SW, and what seems like a trivial notion to the layman is not to the designer, especially elegant mathematical solutions that have some basis in reality (analog summing, not perfect digital summing). There is no real-world counterpart to perfect summing. If the case you put up is so trivial, then apply this to designing the "perfect" (to coin a phrase) preamp... a fairly trivial notion wouldn't you say.
perfect summing is not a physical possibility... so why should the DAW summing buss strive for something that's not a physical reality. maybe a good academic exercise, but reality dictates a different solution.