One thing I don't really understand about digital audio is how/where the actual sounds are stored/recreated. Hear me out.
Lets say that we've got a 16-bit audio clip at 44.1kHz:
-16 bits (two bytes) gives each sample a dynamic resolution of 65536 from zero to maximum "gain". That's all it does (I think).
-44.1kHz gives 44100 samples per second.
If I'm not mistaken, this is all data an audio clip contains.
So, for each sample we get the dynamic level, but a dynamic level of what? There's no more information.
Where's the data that gives pitch and timbre, what about multiple layers of sounds?
Lets say that we've got a 16-bit audio clip at 44.1kHz:
-16 bits (two bytes) gives each sample a dynamic resolution of 65536 from zero to maximum "gain". That's all it does (I think).
-44.1kHz gives 44100 samples per second.
If I'm not mistaken, this is all data an audio clip contains.
So, for each sample we get the dynamic level, but a dynamic level of what? There's no more information.
Where's the data that gives pitch and timbre, what about multiple layers of sounds?
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