Whats with this 32-bit float and no clipping jibber jabber?

  • Thread starter Thread starter SouthSIDE Glen
  • Start date Start date
Well, for 32 bit float to have great advantages, it would have to mean that 24 bit was somehow broken, and it isn't
Now that sounds like pure unadulterated common sense. :)
And hey! I resent that you think I can't sell! You should see my latest product, MIDI control software for pipe organs! Yeah, that's right a pipe organ, because Buxtehude is the next hot thing!
Sign me up! I'm going to hell because a couple of weeks ago I was attending a funeral service for a fairly close relative, and all during the church mass all I could look at and think of was, "just how did they install that pipe organ with the keyboard way over there and the pipes immediately above an open archway?" and "When the heck are they going to actually play that thing instead of the piano?" :eek::( I love pipe organs. More keys per square inch than a janitor's keychain.
I'm not even charging any money for it!
Oh, sure. Any pimple-faced Best Buy clerk could "sell" something for free. Put a price tag on that, P.T. Barnum! ;) :D

G.
 
not as long as all math is FP. the only time you'll have problems is over 0DB and converting to 16bit or 24 bit integer... when outputting either a limiter or the DAC will set the top value.

The point I was really trying to make here is that in any kind of "real life" or "normal" situation, pushing an individal channel anything seriously past 0 may not clip in the math, but the real life result will be. This is only true if you do not counter for this overage somewhere else in the math before the final sum. This is fairly useless though as it seems to me to be 100% counterintuitive to blast a channel 30 db past 0 and then counter all your other tracks by -30 at the rest of the chain. What I think Steinberg is really trying to imply here is that with the 32 bit float method you do not have to be concerned about a little overage at the channel level. I do not think they would not advise trying to counter for this overage at the buss, or software master level.

Basically, in real life studio work, having a channel capabilty of going 750db over or whatever has about 0 usefl value. Having the capability to hit it within a few db over though on occasion without penalty is a real bonus.
 
It means that as long as the signal is in the PC you can EQ, compress, flange, reverb, turn it up, turn it down, run it through plugins, etc, and you won't lose any data. You may have to turn it down before you send the data to the wav file or DACs.
 
The point I was really trying to make here is that in any kind of "real life" or "normal" situation, pushing an individal channel anything seriously past 0 may not clip in the math, but the real life result will be. This is only true if you do not counter for this overage somewhere else in the math before the final sum. This is fairly useless though as it seems to me to be 100% counterintuitive to blast a channel 30 db past 0 and then counter all your other tracks by -30 at the rest of the chain. What I think Steinberg is really trying to imply here is that with the 32 bit float method you do not have to be concerned about a little overage at the channel level. I do not think they would not advise trying to counter for this overage at the buss, or software master level.

Basically, in real life studio work, having a channel capabilty of going 750db over or whatever has about 0 usefl value. Having the capability to hit it within a few db over though on occasion without penalty is a real bonus.

please re-read my posts...
 
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