What pieces of technology have most impacted music recording?

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How about something for "negative impact?" I'm thinking MTV and how it has given many people some wrong impressions about recording and music in general.

Developments in the music industry are evaluatively neutral, i.e they are neither good nor bad. However, their impact can be beneficial or negative, depending on how they are used. For example, being able to burn CDs easily on your PC is great for producing demos of your music, but it makes piracy so much easier as well.

I expect we can find as many good aspects of MTV as we can find bad; and I expect we can do this for any development in the industry.
 
Most recent and biggest impact -- Good quality 24-bit conversion. That took the shackles off.
 
Without a doubt, the lava lamp, followed closely by the cowbell.
 
Mastering speakers that can hit up to 30khz and possibly down to 10hz or even 0hz?

technically, any speaker can faithfully reproduce 0Hz :D

Unless 0Hz means something other than "the speaker isn't moving", its kind of like saying a car that doesn't move is always where its going, so it is the "perfect" car :p
 
The tape recorder hands down. All other technology is just a twist on the main theme ------- To store an analog recording.
 
Ok, the list that I've gathered is something like this:

The List:
Multi-track software
DAW
Wav editing
Plugins
Non-destructive editing
Real-time or "live" input monitoring
The mixer
multitrack recorder
the portable recorder
condensor mic
Phonograph
Magnetic tape
High Quality Audio Compression
Tape Recorder

If there's something I missed... It probably means I didn't know what you were talking about, so I didn't list it. But, if it's something I could find a lot of information on, then, please reply. Thanks.

The ones that I'm confused on are:
A/D/A conversion, algorithms, Integrated Circuits, 24-bit conversion

If any of these confusing ones are really important to my question then please tell me.








So, from what I understand. Multi-track software like Pro Tools, Logic, etc. is a specific term to indicate DAWs (Digital Audio Workstation) or Sequencers, which is the idea of Nonlinear Editing.

So...

Non-Linear Editing
/ \ \
DAWS = Sequencer = Multitrack Recording
| | |
Pro Tools, Logic, Cubase, Fruity Loops, etc.

Correct me if I'm wrong at all.






Also, when someone(s) mentioned Plugins? How should I define that? Or what does that mean? I know the term is used a lot. But, I don't know a lot about music recording.

Nonlinear editing has the ability to overdub, Loop, sample, and splice. Yes? Also, it has Plug-ins like... reverb?

Multitrack recorder = Mixer?
Portable Recorder = Tape recorder and..?






My list:
Magnetic tape
Personal Computer
Tape Recorder
Mixer
Nonlinear Editing (ie. Multi-track software)
Overdubbing


If you think any of these should be taken out of the list or if I'm missing any. Reply. : ) I'm also not sure if my list is very efficient (ie. if I have anything that's connected to the other) Like overdubbing is in nonlinear editing, right?... so... Maybe, I don't need that.





Sorry for the longest post ever.
 
technically, any speaker can faithfully reproduce 0Hz :D

Unless 0Hz means something other than "the speaker isn't moving", its kind of like saying a car that doesn't move is always where its going, so it is the "perfect" car :p

exactly.

I can't remember where, but I was reading an article on a guy (I think out in LA) who apparently had a set of speakers that went ridiculously low and priding himself on being one of the few to have them.

I'm sure you'd find the brown note somewhere down there :D
 
A/D/A conversion, algorithms, Integrated Circuits, 24-bit conversion

If any of these confusing ones are really important to my question then please tell me.

A/D - Analog to Digital. The foundation of digital recording. Without it, we wouldn't be able to use computers for recording at all. Sound (changes of pressure in the air) are more-or-less translated into digital signals that can be interpreted and stored on a computer.

D/A - Just as important as A/D, but the opposite. Digital to Analog conversion. It takes the digital representation of the audio data on the computer and converts it back to an analog signal that can be played through speakers.

Algorithms - If you've taken any kind of basic algebra course you know what an algorithm is (this coming from someone who sucks real bad at math). Any kind of software that processes audio (ie: adding reverb/echo, changing volume/amplitude, etc.) uses an algorithm...it's the way it alters the audio.

Plugins - One single software program, or DAW, can't do everything on its own. So a plugin interface is created. Meaning, other developers can "add on" to the program using their own code. This allows effects like reverb, compression, etc. to be able to be used in programs that may not natively support it. Or other people can extend on the software by adding more features not originally in there by the use of plug-ins. Plugins are found in a lot of other software and not just audio recording DAWs.

Multitrack recorder = Mixer?
Portable Recorder = Tape recorder and..?

A mixer simply takes 2 or more audio signals and mixes them together. This is a process known as "summing" More-or-less adds the 2 signals together (that is a very basic generalization). Analog, or natural summing is a matter of physics. Digital summing is the same process but it is done with math using floating point summing algorithms and is done after the audio has gone into the computer or has been converted to digital format.

Sorry for the long post.
 
0Hz is just DC by definition

Lots of good stuff mentioned already.

I suppose you could add MIDI.
 
Integrated Circuits, 24-bit conversion

If any of these confusing ones are really important to my question then please tell me.

Integrated Circuits (IC) are a silicon board with electronics built into them, in a nutshell. It is the foundation of modern electronics manufacturing. A computer chip is essentially an IC on some serious steroids. Before IC's electronics were pretty much hand soldered out of large components. IC technology made electronics easier to make, more efficient, more reliable and infinitely more complex.

24-bit conversion is very important. The early standard of digital audio (still used on CD's) was 16 bit. This was a hard compromise between cost and quality: it was commercially viable to mass produce cheap 16 bit hardware and it didn't sound *too* bad...

Only it did. 16 bit sucks compared to anything except maybe cassette tape. It just doesn't sound very real compared to the analog technology that was primarily used at the time the 16 bit standard was adopted.

24 bit recording is a MUCH more accurate way of translating audio into a digital format- so much so that studios began to chose it over the analog technology that was now expensive and difficult to maintain in comparison.

So, from what I understand. Multi-track software like Pro Tools, Logic, etc. is a specific term to indicate DAWs (Digital Audio Workstation) or Sequencers, which is the idea of Nonlinear Editing.

So...

Non-Linear Editing
/ \ \
DAWS = Sequencer = Multitrack Recording
| | |
Pro Tools, Logic, Cubase, Fruity Loops, etc.

Correct me if I'm wrong at all.

Correct.

Though it is VERY important to note that multitrack recording actually started with analog tape. Computers weren't powerful enough to handle multiple streams of hi def audio until fairly recently. Now a simple home computer can record and play back WAY more than the largest tape deck system.

Also, when someone(s) mentioned Plugins? How should I define that? Or what does that mean? I know the term is used a lot. But, I don't know a lot about music recording.

plugins are software versions of hardware that was used with analog mixing. It used to be if you wanted an echo you would record you sound on a small loop of tape and play it back to create the echo. Reverb was created by sending the sound to a large plate that resonated like a speaker and recording that sound. A plugin is a bit of software that does the same kinds of things.

Nonlinear editing has the ability to overdub, Loop, sample, and splice. Yes? Also, it has Plug-ins like... reverb?

Almost= NLE's make all that stuff MUCH easier- as simple as copy/pasting text in a word processing program. It was all possible with analog tape, though.

Multitrack recorder = Mixer?
Portable Recorder = Tape recorder and..?

Multitrack recorder is a device that has he ability to record more than 2 separate signals at a time. 2 is technically "multi-track" but we call it stereo instead. It doesn't matter what medium it records to (tape, hard disk, minidisc, flash memory)- as long as its more than 2 tracks its a multitrack.

Mixers are used with multitrack recordings because all home playback systems are stereo. Those 4, 8, 12, 24, 48 tracks of audio have to be mixed down to 2 (right and left) tracks in order to be put on a record, tape or CD and played back at home.
 
I think it's easy to be distracted by the proliferation of new gadgets and lose track of the things that most affected the way music is performed and recorded.

First of all came the phonograph, but it was analog tape developed in Germany during WWII that created a recording medium that really couldn't be detected over radio transmission. That allowed performers to record their performances for later broadcast, rather than having to do them several times, live for different radio audiences across the country.

The next big change came with development of multi-track recorders. Les Paul was an early pioneer with his 8 track Ampex machine. Martin and the Beatles did amazing things with multiple 4-tracks, but once we got to common use of 8, 16 and 24 tracks it profoundly changed the way studio recording was done from a live performance by session players who could really play tunes all the way through together to overdubbed, "one-piece-at-a-time" construction, multi-miked drums, exotic production techniques using multiple takes, doubling, etc.

Relative to those major shifts, the changes from digital technology have been relatively minor, mainly in terms of reduced media cost, reduced maintenance time and expense and more flexibility in moving and processing chunks of recorded audio, but still largely within the "one-piece-at-a-time" paradigm that came with the use of recorders with 16 or more tracks.

At least that's the way I see it. YMMV.

Cheers,

Otto
 
Relative to those major shifts, the changes from digital technology have been relatively minor, mainly in terms of reduced media cost, reduced maintenance time and expense and more flexibility in moving and processing chunks of recorded audio, but still largely within the "one-piece-at-a-time" paradigm that came with the use of recorders with 16 or more tracks.

If you listen to popular music now [and I don't recommend it:)], there are tons of synthetic instruments, samples, and digital processing. In many, many cases there's just vocals (digitally tuned of course) together with synthesized sounds and samples. Like it or not, I think it's a pretty big deal that one person can very easily program all this stuff as opposed to calling in live musicians.
 
If you listen to popular music now [and I don't recommend it:)], there are tons of synthetic instruments, samples, and digital processing. In many, many cases there's just vocals (digitally tuned of course) together with synthesized sounds and samples. Like it or not, I think it's a pretty big deal that one person can very easily program all this stuff as opposed to calling in live musicians.

Good point. And that is not a particularly new phenomenon. Music concrete recordings in the 50's (audio assembled using radical tape manipulation techniques) led into all synth albums, including some really good stuff, back in the 60s and 70s and eventually synths took away a vast amount of orchestral session work backing up pop albums, due to the convenience, lower cost and availability of a broad palette of sounds. I would definitely add that third item to my list.

Cheers,

Otto
 
I can't remember where, but I was reading an article on a guy (I think out in LA) who apparently had a set of speakers that went ridiculously low and priding himself on being one of the few to have them.

a heard a story a few years ago from a teacher of mine who was at a NAMM show, probably in the 80's, where JBL was displaying a sub that was something like 6' around, with around 20,000 watts pushing it...i guess it hit as low as 10hz, or something ridiculous like that

try fitting 1 of those bitches in the trunk of your car
 
I suppose you could add MIDI.

Some would put that in a second catagory; negative impact. :D
Me? I say Midi doesn't kill music, people kill music. Midi has just been the weapon of choice quite a few times.
 
Thanks a lot Chris Shaeffer for your help and last reply... and everyone else, too. :)
 
i noticed a mic channel strip made a helpful improvement. kind of added a better vocal track (and bass too)...Joe Meek VC1Q...pre/comp/eq/de-ess...all in one.

er...like at least having one channel thats well done, as a full decent board would be waaaaay out of my price range. so one channel it is!
 
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