G
GreenDank
New member
So I've been goofing with the drump loops I got from Beta Monkey. They're pretty cool, but I've encountered some oddities. Comment on any of these as you like:
- I sometimes get "pops" when I put two back-to-back. They're in time, but I can't make them not pop. Perhaps it's the program (cool edit)
-the loops come with the hi hat or the ride cymbol being hit. therefore, when you add crashes, they're playing OVER these items. I mean, some crash hits would not have a hi hat over it, ya know? I think people will be able to hear that and know it's kinda fakey. or not?
-I was using cool edit to organize some loops into a song, and it was like some wanted to start playing faster then they would when I open them as individual waves outside of the song. I was wondering if loops have the capability to be "played" at various speeds to match the song. I know the loops were in 172 BPM, but can that value be tweaked without messing up the pitch?
- I sometimes get "pops" when I put two back-to-back. They're in time, but I can't make them not pop. Perhaps it's the program (cool edit)
-the loops come with the hi hat or the ride cymbol being hit. therefore, when you add crashes, they're playing OVER these items. I mean, some crash hits would not have a hi hat over it, ya know? I think people will be able to hear that and know it's kinda fakey. or not?
-I was using cool edit to organize some loops into a song, and it was like some wanted to start playing faster then they would when I open them as individual waves outside of the song. I was wondering if loops have the capability to be "played" at various speeds to match the song. I know the loops were in 172 BPM, but can that value be tweaked without messing up the pitch?