Some of you might know I've desperately been trying to get out of my relationship with Cakewalk. It's been tough, since I have to admit that Cakewalk does have a lot to offer. But it's abusive to me. I tell all my friends that I just fell down the stairs, but I think they know better. Vegas Pro came so close, but dropped the ball in a couple of important areas. Now that Vegas Audio 2.0 is out, I thought I'd give it a shot. I used one of the 2 remaining "problem mixes" for the Tryptophan demo to stress test it a little with a real project. I didn't play on this one: Dave did the drums, once again, and Austin did the rest. Here's the particulars and my initial take.
* 14 tracks (8 mono, 3 stereo)
* 5 busses (drums, bass, guitars, vocs, effects)
I started hitting the wall while adding the last track, so I had to make a drum submix in order to keep going (4 mono source tracks to a stereo pair). Not a big deal, since I was using a few CPU intensive plug-ins. Fewer busses would have probably been more efficient, but I liked the convenience of 'em so I opted to submix the drums instead. By my very unscientific subjective estimates, I got roughly the same CPU load that I could sustain in Cakewalk... YMMV.
I drew quite a few envelopes, and I drew them fairly quickly. I never could have managed it in Cakewalk. It's not that Cakewalk couldn't do it, it's just too much of a pain to bother. Automation and "virtual mixers" blow, envelopes rock.
Smarter/faster zooming (which works) and not having to switch through a bunch of windows saved a lot of time as well. Resizing the height of the tracks was still klunky like Vegas Pro, though.
All in all, it worked pretty well for this song. I can't really blame any mix problems on the software . Enough of the blah, blah, blah.
Song: Coaxial Jack
File size: 6161823
I know the vocs are a bit low in spots. That's the one thing that's hard to change. Austin likes the vocals to be at that barely intelligible point. I always raise 'em a dB or two when he goes to get more coffee, but I can't get too much past 'im.
* 14 tracks (8 mono, 3 stereo)
* 5 busses (drums, bass, guitars, vocs, effects)
I started hitting the wall while adding the last track, so I had to make a drum submix in order to keep going (4 mono source tracks to a stereo pair). Not a big deal, since I was using a few CPU intensive plug-ins. Fewer busses would have probably been more efficient, but I liked the convenience of 'em so I opted to submix the drums instead. By my very unscientific subjective estimates, I got roughly the same CPU load that I could sustain in Cakewalk... YMMV.
I drew quite a few envelopes, and I drew them fairly quickly. I never could have managed it in Cakewalk. It's not that Cakewalk couldn't do it, it's just too much of a pain to bother. Automation and "virtual mixers" blow, envelopes rock.
Smarter/faster zooming (which works) and not having to switch through a bunch of windows saved a lot of time as well. Resizing the height of the tracks was still klunky like Vegas Pro, though.
All in all, it worked pretty well for this song. I can't really blame any mix problems on the software . Enough of the blah, blah, blah.
Song: Coaxial Jack
File size: 6161823
I know the vocs are a bit low in spots. That's the one thing that's hard to change. Austin likes the vocals to be at that barely intelligible point. I always raise 'em a dB or two when he goes to get more coffee, but I can't get too much past 'im.