Using stretch markers in Reaper to fix bad drum timing issues

  • Thread starter Thread starter PorterhouseMusic
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PorterhouseMusic

PorterhouseMusic

Mitakuye Oyasin
Amazing.

The coolest thing about this is that you can correct bad timing issues surgically and without screwing up the feel.

You can manually quantize - and do it exactly to your liking. F'n bitchen.

I didn't know. Until I knew. Which was today.
 
That is one of those "improvements" for live players that just make modern recording so much a pleasure.
 
I've always done this stuff (mostly on bass guitar) manually snipping and sliding, slip-editing... I should give this a shot.
 
I've always done this stuff (mostly on bass guitar) manually snipping and sliding, slip-editing... I should give this a shot.
I'm now actively using both. Combing the split-slide/slip editing with stretch markers where appropriate. Loving this power to fix errors in feel and timing.
 
I'm now actively using both. Combing the split-slide/slip editing with stretch markers where appropriate. Loving this power to fix errors in feel and timing.
I'd really better experiment with stretch markers, then!

Semi-apropos, I'm just getting over a nasty head cold, and tried doing some bass tracking for this project I've been working through over the weekend, and being that fuzzy-headed was REALLY messing with my sense of groove. I had no idea. One of the two songs I ultimately got a pretty clean performance when I started to feel a little better yesterday afternoon, but the other I need to re-listen to and I may want to go back and re-record at least sections of it where the bass will be a little more prominent, in a section with a very behind-the-beat slinkiness to it that was an absolute bitch when my ability to feel the beat seemed to be a little dull.
 
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