
famous beagle
Well-known member
Hey everyone, I wanted to share some thoughts on this subject and present an analogy to help illustrate my point. What's my point? I think tuning vocals and/or heavily editing vocals and other instruments is doing us all a great disservice as musicians overall. If we get used to just getting close enough and then let the computer fix all our errors, we rob ourselves of opportunities to grow, improve our craft, gain more experience, foster new relationships with other musicians/engineers/etc. Anyway, here's my take:
I've heard many people on here claim that Autotune/Melodyne/etc. are no different than other tools like EQ, compression, etc. or effects like delay/reverb. I think this absolutely not true, and I'd like to present an analogy to demonstrate my point.
To me, there are three main aspects a singer needs to command:
1. Rhythm (singing in time, behind the beat, etc.)
2. Tone/attitude/timbre (i.e., the "sound" of their voice)
3. Pitch (singing in tune)
I'd like to compare this to a baseball pitcher, whom I think needs to command three main elements as well:
1. Speed (how fast he throws it) = Rhythm
2. Movement (curve ball, slider, fastball, etc.) = Tone
3. Location (where it ends up in the catcher's mitt) = Pitch
Using autotune to correct vocal pitch is like a pitcher only needing to worry about speed and location. He doesn't need to worry about placing it in the corner of the strike zone. All he needs to do is get it to the pitcher's mitt, and the ball would automatically snap to whichever corner of the strike zone he wants.
I'd say that pitching it to, say, the left lower corner (but still a strike) when he meant to pitch it to the opposite corner would be like a singer singing the right note but being flat or sharp considerably.
If the pitch is a ball (but still within the catcher's grasp), that would be like a singer missing a note by a half step (sang an F when he meant an E, for instance).
A wild pitch (beyond the reach of the catcher) would be like missing the note by a whole step or more.
For a natural sound, even pitching a ball (missing a note by a full half step or slightly more) is perfectly acceptable, and you likely wouldn't notice any artifacts after it's tuned.
Obviously, the wilder the pitch, the more likely you are to hear artifacts after tuning. Of course, a lot of hip hop, pop, and R&B don't even worry about that, since that zero wiggle-snapped tuning effect has become so popular. And if you use Melodyne to edit the timing as well, then the pitcher wouldn't even need to worry about his speed. He could throw a 75 mph "fastball" and just have the computer speed it up to 102 mph.
So, by using Melodyne to correct pitch and timing, you're allowing the computer to fix two of the three elements a singer is responsible for.
Contrast this with any other "effect" like reverb, delay, EQ, etc. You're not changing any aspects of a singer's performance with those tools; you're simply shaping what the singer provided. You're not acting as a crutch for the singer as Melodyne is.
The one super common effect that I would argue can slightly alter a vocal performance is compression, because at higher settings it can affect the tone/attitude of the vocal a bit. But compared to pitch and rhythm, the effect is fairly negligible I would say.
Then of course there are other effects that can change the sound of a vocal considerably (like phaser, tremolo, etc.), but again, they're not serving as a crutch to help the singer achieve their three objectives. They're simply changing the sound. I would equate this to a pitcher or a team changing their uniform. It'll make him look very different, but it's not going to help him with speed, movement, and location at all (unless maybe he was wearing a small when he needs an XL
).
So, anyway, I'm curious to hear what folks think of this analogy. Does it ring true? Am I missing something? Thanks for any replies!
I've heard many people on here claim that Autotune/Melodyne/etc. are no different than other tools like EQ, compression, etc. or effects like delay/reverb. I think this absolutely not true, and I'd like to present an analogy to demonstrate my point.
To me, there are three main aspects a singer needs to command:
1. Rhythm (singing in time, behind the beat, etc.)
2. Tone/attitude/timbre (i.e., the "sound" of their voice)
3. Pitch (singing in tune)
I'd like to compare this to a baseball pitcher, whom I think needs to command three main elements as well:
1. Speed (how fast he throws it) = Rhythm
2. Movement (curve ball, slider, fastball, etc.) = Tone
3. Location (where it ends up in the catcher's mitt) = Pitch
Using autotune to correct vocal pitch is like a pitcher only needing to worry about speed and location. He doesn't need to worry about placing it in the corner of the strike zone. All he needs to do is get it to the pitcher's mitt, and the ball would automatically snap to whichever corner of the strike zone he wants.
I'd say that pitching it to, say, the left lower corner (but still a strike) when he meant to pitch it to the opposite corner would be like a singer singing the right note but being flat or sharp considerably.
If the pitch is a ball (but still within the catcher's grasp), that would be like a singer missing a note by a half step (sang an F when he meant an E, for instance).
A wild pitch (beyond the reach of the catcher) would be like missing the note by a whole step or more.
For a natural sound, even pitching a ball (missing a note by a full half step or slightly more) is perfectly acceptable, and you likely wouldn't notice any artifacts after it's tuned.
Obviously, the wilder the pitch, the more likely you are to hear artifacts after tuning. Of course, a lot of hip hop, pop, and R&B don't even worry about that, since that zero wiggle-snapped tuning effect has become so popular. And if you use Melodyne to edit the timing as well, then the pitcher wouldn't even need to worry about his speed. He could throw a 75 mph "fastball" and just have the computer speed it up to 102 mph.
So, by using Melodyne to correct pitch and timing, you're allowing the computer to fix two of the three elements a singer is responsible for.
Contrast this with any other "effect" like reverb, delay, EQ, etc. You're not changing any aspects of a singer's performance with those tools; you're simply shaping what the singer provided. You're not acting as a crutch for the singer as Melodyne is.
The one super common effect that I would argue can slightly alter a vocal performance is compression, because at higher settings it can affect the tone/attitude of the vocal a bit. But compared to pitch and rhythm, the effect is fairly negligible I would say.
Then of course there are other effects that can change the sound of a vocal considerably (like phaser, tremolo, etc.), but again, they're not serving as a crutch to help the singer achieve their three objectives. They're simply changing the sound. I would equate this to a pitcher or a team changing their uniform. It'll make him look very different, but it's not going to help him with speed, movement, and location at all (unless maybe he was wearing a small when he needs an XL

So, anyway, I'm curious to hear what folks think of this analogy. Does it ring true? Am I missing something? Thanks for any replies!