minerman
Tonetard
Yeah man, it's a pretty big program...Try installing about 4-5 times that much...Some of the libraries/expansions aren't that big, but some of them are 5 discs...I don't really know shit about the program, I'll tell you that. I just have the 18GB of stuff that was on the 6 (!!!) DVDs that it came with.
I don't really understand why you have 4 different instances of SD loaded up dude, when you can do the same thing with just one...Even if you don't like the kick, snare, whatever, you can replace them with the little arrow on each kit piece, or use stuff from other packs with the X-Drum thing...I have the "EZ Drummer" pre-set turned on and go from there.
I have a Pro Tools preset where I load four different instances of SD. The 1st one is the cymbals, the 2nd the snare, the 3rd the kick and the 4th the toms.
Yeah, I usually just omit the kick & snare, but I have been trying to get 'em to sound better inside SD's mixer myself...I usually use the "Slingerland 70's" snare, since it's the only one with any punch if you ask me and the 14x24" GMS kick since it's the only one with punch as well.
FWIW, I always send the individual tracks out to their own track in my daw, so I can process them however I want, send them to different reverbs, etc...I send the snare, toms and cymbals to a reverb with an EQ on it that filters out some low end and try to get a room sound from that.
Well, I have to disagree with you on that....Sure, they might be ugly, but you can mix the different close mics in SD's mixer, then send it to one track in your daw, giving you total control over the whole shebang man...If you add a little compression & transient desinger to some of 'em, you can change the sound pretty drastically....That's what I've been doing the past few days, trying to get the snares/kicks in SD to sound a little better, without using another drum sampler...As you can see, I try to avoid actually using the program's internal mixers since they are ugly and dumb and just use the samples and handle all the MIDI (velocity, quantization) in Pro Tools.