Sonar with Soundforge

  • Thread starter Thread starter f. lai
  • Start date Start date
F

f. lai

New member
I have neither yet, but am looking to get both. I understand that Sonar is a multitracker, and Soundforge is an audio editor. For those of you that use these applications, could you explain how you use them together? How your work methodology is? Thanks!
 
F,

> For those of you that use these applications, could you explain how you use them together? <

I use both all the time. Sonar is designed for playing multiple audio and MIDI tracks, where SoundForge is suited for working on final mixes and one-off Wave files. There is some overlap, of course, but the main difference is that edits and effects done in Sonar are generally non-destructive. That is, you patch in an EQ and play with the settings, but the EQ is not (usually) applied to the underlying Wave files. So if next week you realize the EQ is a little too much, you can reduce it and now you'll hear the new settings every time you click Play.

Compare that to destructive editing where anything you do is actually written to the Wave file. In that case it's a lot harder to undo EQ later because you have to remember exactly what you did originally. And with effects like compression and reverb, there is no way to successfully reverse them later.

SoundForge is great for manipulating final mixes, for example to normalize levels. Or to edit voice-over files to remove coughs and page turns. Sonar is overkill for that kind of editing, and more cumbersome to use for such small and single-purpose projects.

It is also convenient to use Sonar and SoundForge together at the same time. I do this to fix notes that are out of tune. In this case I send, for example, a vocal track to SoundForge while I'm in Sonar from the Tools menu. I don't like using Autotune, preferring instead to fix each sour note manually using SoundForge's pitch correction tool. I go through each note, adjust the pitch up or down as needed (make sure the Preserve Duration box is checked!), then save the file. This is destructive, but I'm sure I won't need to go back to the sour notes!

--Ethan
 
Thanks for the reply Ethan. I read that Sound Forge 6 uses non-destructive editing also though?
 
> I read that Sound Forge 6 uses non-destructive editing also though? <

I don't have SF 6, but even if it offers that as an option, you still need to apply the effects at some point to make them permanent. Also, even with older versions you could always use Preview to audition effects without applying them. And you could also use the Plug-in Chainer to audition several effects all at once.

--Ethan
 
Just confirming the SF6 does feature non-destructive editting, but that Ethan's comments still hold true - you are going to save the eventual changes to the file at some point, thereby making them destructive changes.

Ciao,

Q.
 
I use both A LOT too. ...Sound Forge being destructive...nondestructive doesn't matter that much too me personally, it's what your used to, but getting to know SAVEAS is always a good thing...no matter the app.

Sonar and SF is a great 1 - 2 punch.
 
Back
Top