Reverb - (What All Do You Use It On & How)

  • Thread starter Thread starter jaynm26
  • Start date Start date
J

jaynm26

New member
Not just any post about reverb list all the ways you use reverb, different instruments, or vocal types also list newly innovative or unique ways you use reverbs that are not conventional everyone please do share conventional or Non-Convential :thumbs up:

Special thx to Mo Facta
 
I'll go first!
Making spaces in a mix, depths' ambiances, building a sound stage' is fascinating fun.

And reverb is a pain in the ass

:D
 
Guess Im 1st up...lol 2nd I mean
Lead - Plate/Hall sometimes a little of both, mostly bright on plates halls I try to keep natural
BGV - Long Hall/Chambers
Harmonies' - Long Halls/ Or Medium Rooms with a little dense diffusion

Beside drums I really don't use reverb on anything else, and even when I mix drums the instances where I use reverb on them is very minimal. I do want to start using reverb on drums more and other instruments as well so this will help me and give me more ideas on how you guys use reverb in other ways.
 
I like to set up 3 different "mix" busses - front row, middle, and back. I use Voxengo Impulse modeler to make three different impulses in the same room at different distances from the "mic". Then I pull these up in separate instances of ReaVerb and help the illusion of distance with a bit of low-pass filter on the further rows. I then sort of mix by sending different instruments to whichever buss is most appropriate.

The way I do it requires six separate instances of the convolution verb which is a pretty hefty load on my processor, so it usually happens in the last moments of the mix. It's a bit weird, I guess, and maybe more work than it's really worth. Ends up sounding pretty damn convincing, though!
 
I like to set up 3 different "mix" busses - front row, middle, and back. I use Voxengo Impulse modeler to make three different impulses in the same room at different distances from the "mic". Then I pull these up in separate instances of ReaVerb and help the illusion of distance with a bit of low-pass filter on the further rows. I then sort of mix by sending different instruments to whichever buss is most appropriate.

The way I do it requires six separate instances of the convolution verb which is a pretty hefty load on my processor, so it usually happens in the last moments of the mix. It's a bit weird, I guess, and maybe more work than it's really worth. Ends up sounding pretty damn convincing, though!
That's an interesting and would seem to be a real direct approach. I remember Cakewalk had a verb plug where you'd place' each inst's in it's front / back L/R place in each instance (but I never explored it.
Why six BTW?
 
I like to set up 3 different "mix" busses - front row, middle, and back. I use Voxengo Impulse modeler to make three different impulses in the same room at different distances from the "mic". Then I pull these up in separate instances of ReaVerb and help the illusion of distance with a bit of low-pass filter on the further rows. I then sort of mix by sending different instruments to whichever buss is most appropriate.

The way I do it requires six separate instances of the convolution verb which is a pretty hefty load on my processor, so it usually happens in the last moments of the mix. It's a bit weird, I guess, and maybe more work than it's really worth. Ends up sounding pretty damn convincing, though!

There's an interesting plug called "Proximity" that you might want to check out. It came in 2nd place overall on KVR's most recent developer's challenge. It's for both Mac & Windows.

Tokyo Dawn Labs' Website: said:
The idea is to give mixing engineer a reliable tool which allows him to manipulate the “depth” of several sound source in a straight forward and convincing manner.

Several models can be combined:

Distance signal delay by speed of sound
Distance gain loss
Absorption of high-frequencies in air
Stereo width manipulation
Proximity effect of virtual microphone
Distance based early reflections

Tokyo Dawn Labs' Proximity VST/AU
 
I always wanted that Cakewalk room thing to work, but it was not great!

Why 6? I don't think that Impulse Modeler does stereo input, or else I didn't trust it. It gives stereo output, with early reflection times different if the source is off-center, but only one source per. So I end up with an L and R impulse for each "row".

It is more like sending separate mixes to a stereo pair of speakers in a room than actually placing individual sources, but I've been happy with results this way. The IM program creates the appropriate wet/dry mix, and ER times, and I think even does the "air absorption" thing. I've tweaked it so that there isn't a delay on the direct signals, so that I can send one instrument to two different rows (vox to front and rear, for instance) without phase issues, as well as making up for the volume difference so that it doesn't change the overall balance too much. It doesn't darken up with distance quite as much as I'd like, thus the LPFs on the middle and back rows.

Waves has a plugin which does something similar, allowing you to set ER times and wet/dry mix by specifying distance rather than just abstract numbers. It sounded pretty darn good for this, but I quit using pirated software.
 
Very good approach to reverb, I have gain some new ideas, i like the front, middle, back approach
 
I've done similar things with less "realistic" reverbs as well. Just use slightly longer verbs and/or different ER settings for each. I never really trust stereo verbs to work the way I expect, so I've done some strange things to get what I think I want. For a while my standard was to render a "Reverb mix" which might have somewhat different levels, panning, and/or EQ from the straight dry mix. Then I would apply a 100% wet verb to that and then reverse the stereo image (so the stuff on the left is now on on the right...) and apply a longer verb. Then mix the three stereo sets together with the first verb louder than the second. This way stuff on the left actually sounded like it was closer to the left wall than the right. Often this was actually four different tracks for verb cause I'm nuts...

Again, probably more work than it's worth considering that I usually end up mixing the verbs so low that they're barely noticeable anyway, but it makes me feel clever. ;)
 
Not just any post about reverb list all the ways you use reverb, different instruments, or vocal types also list newly innovative or unique ways you use reverbs that are not conventional everyone please do share conventional or Non-Convential :thumbs up:

Special thx to Mo Facta

I use too much - I admit it. My 2 personal favorites are

SIR2 - True Stereo - Master Ambiance setting - Vocals and room ambiance - very high quality natural stereo verb - eats lots of CPU
UAD EMT 140 Plate - Sometimes vocals - normally guitars and synths and the like

General things I do

1. Always on a send return
2. Normally use a bandpass and roll off highs and lows
3. Use pre-delay to increase intelligibility of vocals
4. Pan the verb vocal left or right so the main vocal is very 'present' and intelligible
 
I have a template that loads 3 - 6 different Lexicon PCM verbs...they are sweet; vintage plates & rooms mostly but it depends on the song
 
Grab a copy of Mike Senior's excellent "Mixing Secrets for the Small Studio"

Here, he explains at great length the various functions that a reverb can be usefully employed in, like using one for size, one for blend, one for width, one for colour etc.

You don't have to use them all at the same time.......
 
I try not to use too much of it unless its called for, but every application is different. With bigger spaces I tend to use a fair amount of predelay and with tighter smaller rooms I use very little. Also a lot of times instead of using a room verb for a tight space I tend to go far a harmonizer style plugin like Waves doubler. I prefer it much more.

Check out my "How To" Reverb video for a sample of my reverb technique with bigger rooms
 
I don't have a set method the way I do it everytime, that would get boring. Usually hall or echo is what I go with, I tend to like decay and I tend want to damp hf.
 
When i RAP i use reverb on my vocals
1st - Studio Reverb @ 100% dry 35% wet
2nd - Single-Tubed Voice Leveler - levels out Lows and highs
3RD - Analog Delay - for the Echo effect
4th - Hard limit @ -6db - Brings ur voice back to the forefront - but keeps Reverb :) Nice....

Check out this song just done recently by me
(this was not done at my studio)
But this is me and my team OBP (out 4 better paper)

If you like my work.....i be more than happy to mix your music

ROCK
R AND B
RAP
ACAPELLA
Narratives
ETC....

Email me songs and descriptions @ Kayrich31@gmail.com
 

Attachments

Pretty much polar opp here, yeah a few standard verb and delay busses in the templates, but I guess I almost never see using the same set from one song/proj to next.
But this could also be partly work style' / requirements- Not under the gun ($$..) to knock them out
around here much.
 
For me, there's two different types of reverb approaches.

1. To supply a blatant reverb effect that is not meant to emulate a real room or space. Think dub (REAL dub, not dub step) or when you're producing an eighties track. There are aesthetics to the sound that are part of the production style. In dub you'll find that the drums are usually very tight and dry and once they pull you in with that immediacy, they'll trip you out with a single reverb stab on the snare to bring you back out to space. Same goes for degenerated and filtered tape delays. In these approaches, algorithmic or mechanical (plate, spring) reverbs seem to work best.

2. To supply spacial cues that are otherwise absent in the original. For me the primary use of this approach is to give depth to the mix and play with the ear/brain's positional cues. In other words, to emulate real life. Convolution or impulse reverbs work best for me here. If I want to emulate room mics or give short ambiance to the vocals, this the approach I take.

In terms of what I usually use, I'll have a long and a short reverb for vocals. I don't use a "snareverb" or any other kind of reverb on individual drums (unless it's a blatant effect or for programmed drums where there is no bleed) because I create virtual room mic tracks by running the entire kit through a room impulse - balanced adequately - and then printing the result to a split stereo pair. 9 times out of 10 it's one of the Bricasti impulses by Samplicity or Acousticas. I then compress and mangle them just like I would do to real room mics and then I send them through the drum bus to be compressed with the rest of the drums to glue it all together. I hate the sound of compressed drums with pre-sent drum reverb mixed in on top. It just sounds like it's blanketed over it. Alternatively, I'll use VOS's Epicverb, which is algorithmic, but sounds great.

For long vocal reverbs I'll use a Plate 140 or some kind of EMT impulse along with a very short ambiance, also usually a Bricasti. I use the ambiance to give the vocal some space and initial reflection and then mix the long vocal in to taste, depending on the song. I've never been one to let reverbs stick out like sore thumbs but rather take the approach of giving the IMPRESSION of space without someone noticing the reverb outright. More often, a little goes a long way.

The rest of the time I apply reverb on a case by case basis. Sometimes a guitar needs it, sometimes it doesn't. If an acoustic guitar sounds too dry because it's on it's own, I'll add some, but in that case it's the same reverb I use on the voice. Acoustic guitars like long plates or halls when they're on their own, imo.

I don't think I have ever used reverb on bass. Maybe if I ever cover the Seinfeld theme...

Keys...well...they often have reverb built into the patch. A good concert hall reverb on a piano couldn't hurt. Or a jazz club.

I also try to get away with as few reverb channels as possible. Too much reverb can wash a mix out. Not a fan. I would way rather capture a great sound at tracking and be very judicious with applying reverb. At the end of the day it's about the production's vision and what it needs. Having a producer helps. He can guide you towards making the right reverb decisions,...if he knows what he's doing. Knowing how to play with the three dimensions is also key and why using EQ to control the vertical, panorama to control the horizontal and reverb to control depth of field is so important in mixing. Our ear is built the way it's built for reason and if we use reverb correctly, we can fool it quite effectively.

That is all I have said or have ever wanted to say on the topic of reverb.

Cheers :)
 
A good reverb chamber can be accomplish by reamping a track and experimenting with the microphone(s) placements.
 
Ive never figured out the reverb thing.
Hearing studio outakes of Beatle stuff theres this big reverb/echo when their talking between takes, but then when they begin playing its like invisible...so whats the point of adding something we cant hear?
 
Back
Top