Pops and Crackles using multiple dxi`s

  • Thread starter Thread starter Toki987
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Toki987

Toki987

Rock Steady
I just got thru the hard part of a project with 15 midi channels, 11 were of dxi synths running. It got to where I couldnt edit without the pops and crackles and skips regardless of where I set the latency buffer. I remembered what one of the guys here said about "archive tracks". It may have been Dach, track rat or BBear, or somebody else, anyways, I set "archive" on each track I was sure I didnt want to edit anymore, did my editing on the others, then "unarchived" selected the tracks I wanted to subgroup and "bounced to clip". I set the "archive" back on those and went to the next ones I wanted to subgroup and "bounced to clip". When I finished I had 4 subgroups of tracks, I mixed these and the bounced them to a stereo track to go to Sound Forge for a final ironing. All the while there were no more pops and clicks and dealing with only 3 to 4 tracks at time.
Just a note for you guys like me using a soundblaster live! card, hope it helps you.

Ken
 
Why not just bounce each DXi track to audio when you're done and move on to the next one and keep working that way?
 
brzilian said:
Why not just bounce each DXi track to audio when you're done and move on to the next one and keep working that way?

haven't tried that, but it sounds logical. I`d surely find the point where the card couldnt handle the number of tracks from an audio perspective rather than midi. Perhaps it could handle 11 discreet audios better than it can handle 11 midi`s driving 11 audios. I`ll soon know the answer to that..
thanks.

rethinking on that a bit, often I`m not sure until I get an ensemble constructed (horns, keyboards, dual basses, etc..) that I`m satisfied with the blend and may need to replace some sounds before exporting them to an audio track. In that case I would hesitate on hard writing individual tracks until I have more construction done. If the music is already squared away and your just engineering the production, what you suggested is the key. In my case, many times I`m building on the fly with some of the parts and have to try them first to see if it meets what I`m thinking, and blends with whats already there. So, writing each one to audio would not always be the best route for me. IN some cases yes, in others, no. But that is good advice you gave.

:)
 
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