plugin delay compensation in LE

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Steenamaroo

Steenamaroo

...
hi there people,,

i'm just wanting to aska question about plugin delay compensation,

ie..you have an 8 track drum mix,,and u out them all to a bus and put a waves compressor on,,,,then you notice,,,the delay is phasing? up your sound....


i know in HD you just turn on compensation,,,but i was wandering.


does anyone know if this feature will be added to protools le 8???


and if not,,,,is there any way of working around it in le?

i'm aware that i can bounce my audio down and create a fixed bus,and i think that might solve it,,but i'd rather not be restricted by that...

i read a brief article about using time adjusters,,but i couldn't really get it to work.

i dont have this problem using digidesigns plugins,,,,but i do with waves.....

guess which one i'd rather use :(



thanks in advance everyone!
 
unfortunately ADC is something that is yet to be included in LE - even 8 won't have it.

The work around? Physically move your audio files back to make up the amount of delay. You can find out the delay amount by apple clicking on the bit that says what level your fader is at - click it a few times until it says dly, and that will be the delay for track in question, measured in samples.
 
that's great to know about the delay feature there,,,but,
when i'm using a bus, i have no audio file to move back...is there any work around for that??


if i move the original audio back or forward,,,the same delay is still represented through the bus..

i have a habit of explaining things badly,so,,in this instance i'd want to be hearing the original audio, and the bussed audio, for like,,,,,NY compression etc?



thanks for replying!!
 
best way then if you want to do that....get the sound you want and bounce both the original audio and the effected aux track to a new track and adjust the newly created region to play in sync
 
i've been getting by, by bouncing my audio onto a new stereo track,,and effecting it as if it were a live bus,,,then manually moving the bounced audio to compensate,,,,

maybe that's the only way to do it then :(


thanks for your reply there..
 
do not move your audio around. you can really get yourself into trouble doing that. use the delay comp plugin that comes with pro tools. it works like this.


buss your drums to an aux
put desired process on aux for you drums
route all OTHER tracks to another aux
put delay plugin on that aux and delay it to match what your drum process is.


the above is exactly what protools HD does, except in HD it is automatic and in the backround.
 
here,,,that's not f88kin bad at all!!!!

so obvious when you think about it!!!


thank you very much,i'll go play with that now!


<edit,,just tried that...couldn't be handier.....unless it was automatic :P:P:P.... thanks very much again>
 
another quick note. given this is a manual process, you should hold off adding plugins that introduce delay until you are done tracking. otherwise your new tracks will be out of sync. separate the "tracking" and the "mixing" stage.
 
thanks for the note there,,,i pretty much always do...but i'll be sure to now..
 
that's a way around it...but can be confusing as hell when you got lots of other audio/aux/instrument tracks in the session. Especially if you have a complicated routing scheme going on.
And what about the original dry drum tracks if you're doing the NY compression? The Aux track is delayed from the Waves plugin, the other tracks are delayed because of the time adjuster plugins, but your original dry drum track isn't delayed.

moving your audio around isn't that confusing as long as you keep good track of what you're doing. Not to mention, since you've bounced to a new track, you still have all your original tracks. Also, use those comment boxes! I always do if I need to tell myself how much sample delay I moved my regions back. I just write "moved 3042 samples early"
 
to be honest, that sounds like a whole lot more hassle to me..

what i've found the easiest from the discussion is the following.

for example.

track1 kick
track2 snare
track3 oh l
track4 oh r


i send the four tracks to a bus 1 and add compression,,creating a delay.

i set the OUTPUTS on the four tracks to bus two, and create my own manual delay.


what i get is two audible outputs,,,both delayed by the same amount, one of which has compression...


in actually doing it,,i found it to be pretty simple..so,ultimately,,i'm happy :)

thanks again to those who have contributed.
 
i send the four tracks to a bus 1 and add compression,,creating a delay.



I'm scratchin my head on this one. Just out of curiosity. Are you saying you can notice the delay from a grouped drum sub mix with a compressor on it's master against the rest of the instruments in the mix??

If by inserting a Digi comp on an aux track induces that much delay that it tugs on the rest of the instruments in the mix..... something else is very wrong.
 
no joseph,i'm not that good :P

put simply,,i started off as follows


<dry out> four drum tracks outputting directly to monitors AND outputting on a send to bus a

<compressed out> bus a outputting to monitors through a compressor.



i used the technique to beef up the drums without reducing dynamic range,,,but i was gettin the delay phase thing between the original and compressed versions..



the remedy then was to change the main outputs of my original tracks to a second bus.....and manually add a delay on that second bus to compensate.


<sorry,,my use of the word 'out' instead of the word 'send' was misleading in the first post.>
 
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Yep got it... parallel compression would indeed cause phase/delay problems.
 
are you using a send to do your NY compression? if so, i would recommend this instead.


create two aux tracks
name one NY, and the other Drum Buss (or whatever suits you)
route the output of all your drum tracks to buss 1-2
set the input of BOTH the NY and Drum Buss to buss 1-2



this will maintain your levels and panning without having to remix them on the send faders....
 
yeh right enough,,,,seems like a slightly simpler way of doing pretty much the same thing :)

isn't that what we all seem to strive for ??lol


thanks again for the input on this one.....saved me a lot of time,,,,either way.<stoooopid real time bouncing>grrr
 
to be honest, that sounds like a whole lot more hassle to me..

I guess it is if the only plug that causes delay is on the parallel comp of your drums...Once they get peppered about the session, its MUCH easier to do the way benny's suggesting :)
 
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