Reversing polarity would only help if the mikes are completely opposite.
When you reverse polarity you want to electronically compensate for the phase difference, which in a theoretical sine wave would equal to 180°
A guitar track though is not a perfect 1 frequency sine wave. The phase (when measured in time) of a wave depends on the frequency of that wave. So you can't truly "reverse it's phase", unless you define a specific frequency which you would like to shift.
All mixers, preamps and DAW's that say "reverse phase" actually mean reverse polarity. They just reverse hot and cold on the mic input.
This button is used for MS stereo for example, or to prevent your snare's top and bottom heads from losing low end, which is indeed caused by phase cancellation, a timebased phenomenon.
There is no such thing as "reversing phase". Phase is a relative distance between multiple waves expressed in degrees 0° -> 360°
As you can see, when you combine two waves (with equal frequency and amplitude), and shift one wave 180°, you get absulote cancellation. The same results are obtained when you reverse the polarity (instead of shifting) of one of the waves. Therefore they started confusing these terms, but in complex wave forms they do not have the same effect.
Anyway, if you want to use two mikes, different in distance from the source, you'll have to search where the "flanging effect" is the least present, or you can indeed pan hard.
If the two mikes are both the same distance from your speaker(s), you can perfectly remove the flanging sound using a very effective trick:
http://www.recordingproject.com/articles/article.php?article=25&page=7
By Aaron Carey
I tried this a lot of times and it allways works. Good luck
greetings, Arno