Some interesting suggestions here. Bad room or not, noone here really knows how good or bad your room actually sounds with your kit, your playing, your mics, placement etc... Personally, ditching the room mic altogether is just a silly suggestion to me. If you have the means to add the room mic, then I would do it. You don't have to use it, but at least the option is there. Personally, I would experiment with compressing the snot out of the room mic. Try a 6 or 10 to 1 ratio with a fairly fast attack and a medium release. Let that thing comp down to about 20 or more db of gain reduction. Then try lightly placing it in your drum mix. You could even try panning it slightly. You may find that it gives you a killer verb type sound that really adds a lot of dimension to your drums. As far as EQ'ing goes, experiment with a few boosts and cuts. See how it goes with your kit and how it effdects things at different volumes. There really isn't any right or wrong, only what sounds good and what doesn't. To me, the room mic itself may be very valuable since you are recording in what seems like a less than desirable room. It may be just what you need to give your drums the right flavor. It just depends on a whole list of variables including personal taste. For the overheads, I would try muting everything except the OH's and pretending they are the only two mics you have to make a good drum mix. You may find yourself shaving a little of the 4 to 10k region, and notching a bit of the 630hz area and then comping lightly to contain certain exaggerated dynamics based on your mic selection and room. Then try dropping that in with your close mics and listen to how the overall image widens and deepens.
The next time you track, you might want to experiment with moving your room mic a bit too. Try putting it down low to the floor and point it at the kick. Try putting it in cardiod about 6 feet away from the kit at head height and point it away form the kick at the back wall. You could also try putting it in the corner and point it away from the kit up high pointing into a corner where two walls and the ceiling meet. The "rules" are only there to be guidelines. If you are in a bad room, then using the rules to go for that "safe" sound probably won't work too well. Try different things and in return those will probably spawn new ideas that may prove to be useful and even give you ideas for other tracks (not drums) down the road