cmharwood89
New member
Hi all,
This is an original that I played, recorded, and mixed. The musicianship is imperfect, to be sure, but it'll do. Typically I do dead-simple singer/songwriter stuff -- tracks for guitar, vox, maybe something percussive if I'm feeling crazy -- so this is a bit of a stretch for me. It's touch messy; that's part of what I'm going for.
-- Updated with a SoundCloud link to the WAV file --
View attachment Elements.mp3
I first laid hands on a DAW earlier this year, and I got started in Reaper about 6 months ago, so I'm still pretty green. I'd love some feedback on what does/doesn't work in the mix.
What's going on in this track:
- Double-tracked acoustic in open tuning- panned right and left. Each is a blend of a condenser mic on the 12th fret and a DI out from the guitar. Both have a high-pass filter at about 60Hz, but otherwise, I let them fill out the bottom end. Two gentle stages of compression on each.
- Vox track has a HP at around 120 Hz and a gentle roll-off of above 6 kHz. Also two fairly gentle compression stages and the Reaper JS de-esser.
- Steel guitar is an el-cheapo resonator that I limped along with in open tuning. Condenser mic a few feet from the dish. EQ'd to get some twang and a HP filter at 100Hz.
- Percussion is weird. The beginning is me banging on the guitar body. After a couple of bars, I move into a cajon, mic'd with a condenser in front and a dynamic aimed at the rear sound hole. Dynamic mic track was EQ'd to bring out the bottom end and the condenser mic track was EQ'd to emphasize the snare. Both have a moderate stage of compression followed by a near-limiter. I had an alternate pair of tracks from banging on the guitar, and I kept the DI component, which added a cool (I though) throbbing low end with the open tuning. Another track of nylon brushes on the cajon, recorded with a condenser, and run through a HP filter.
- Background vox is just some harmonized humming, rolled off at the higher frequencies and run through an aggressive compressor to equalize the different tracks.
- Vox, guitar, and percussion were bussed to a shared reverb. ReaVerb convolution using an IR from the free Samplicity M7 pack. I tried going algorithmic reverb, but those snare sounds just couldn't be smoothed out with any of the plugins I tried.
-Steel guitar and background vox were bussed to another convo reverb. IR from the same package, but with more space.
-Background vox also sent to a third algo reverb. I used Voxengo OldSkoolVerb with the space and decay time nearly maxed out. I also boosted the low frequencies a bit.
Recordings were done with MXL 990/991 condenser mics and a crappy Behringer dynamic mic that I found.
I suspect nobody really cares about the details, but considering I'm still pretty new to this, I figured somebody with more experience and better ears could point out any faux-pas.
Thanks!
This is an original that I played, recorded, and mixed. The musicianship is imperfect, to be sure, but it'll do. Typically I do dead-simple singer/songwriter stuff -- tracks for guitar, vox, maybe something percussive if I'm feeling crazy -- so this is a bit of a stretch for me. It's touch messy; that's part of what I'm going for.
-- Updated with a SoundCloud link to the WAV file --
View attachment Elements.mp3
I first laid hands on a DAW earlier this year, and I got started in Reaper about 6 months ago, so I'm still pretty green. I'd love some feedback on what does/doesn't work in the mix.
What's going on in this track:
- Double-tracked acoustic in open tuning- panned right and left. Each is a blend of a condenser mic on the 12th fret and a DI out from the guitar. Both have a high-pass filter at about 60Hz, but otherwise, I let them fill out the bottom end. Two gentle stages of compression on each.
- Vox track has a HP at around 120 Hz and a gentle roll-off of above 6 kHz. Also two fairly gentle compression stages and the Reaper JS de-esser.
- Steel guitar is an el-cheapo resonator that I limped along with in open tuning. Condenser mic a few feet from the dish. EQ'd to get some twang and a HP filter at 100Hz.
- Percussion is weird. The beginning is me banging on the guitar body. After a couple of bars, I move into a cajon, mic'd with a condenser in front and a dynamic aimed at the rear sound hole. Dynamic mic track was EQ'd to bring out the bottom end and the condenser mic track was EQ'd to emphasize the snare. Both have a moderate stage of compression followed by a near-limiter. I had an alternate pair of tracks from banging on the guitar, and I kept the DI component, which added a cool (I though) throbbing low end with the open tuning. Another track of nylon brushes on the cajon, recorded with a condenser, and run through a HP filter.
- Background vox is just some harmonized humming, rolled off at the higher frequencies and run through an aggressive compressor to equalize the different tracks.
- Vox, guitar, and percussion were bussed to a shared reverb. ReaVerb convolution using an IR from the free Samplicity M7 pack. I tried going algorithmic reverb, but those snare sounds just couldn't be smoothed out with any of the plugins I tried.
-Steel guitar and background vox were bussed to another convo reverb. IR from the same package, but with more space.
-Background vox also sent to a third algo reverb. I used Voxengo OldSkoolVerb with the space and decay time nearly maxed out. I also boosted the low frequencies a bit.
Recordings were done with MXL 990/991 condenser mics and a crappy Behringer dynamic mic that I found.
I suspect nobody really cares about the details, but considering I'm still pretty new to this, I figured somebody with more experience and better ears could point out any faux-pas.
Thanks!
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