Wow thanks everyone !
Valuable info for me concerning those drum mikeing techniques.. I do have room sound in those three condensers I used (2 left/right of the overheads at man's heigth, and the third one up in the middle) so I'm really gonna try bring these puppies up to original level in the mix again. Until now I only used 15 % of their signal in the mix..
But thanks to James and some of you my insights in mixing the drum are changing.
Thanks for that.
Don't bother about the bass guitar, allready increased the level of that one, since it was indeed not present at all. Being the bassplayer myself I didn't wanna get all of the dynamics, so initially I kept the bass too discrete.
Thanks a lot everyone.. It's too late now but in the morning I'm gonna give that new drum kit mix a go.. See where I end up.
Thanks a lot !
If it was me, I'd do the following things to bring out the bass: (I am primarily a bass player too...)
1. Compression: I start at a 2:1 ratio and slowly bump that up, depending on how much fluctuation I am getting. Bass will always have a lot of wild transients to tame. I usually end up 6:1 or even as high as 8:1 compression. Fast attack, slow release.
2. High pass filter set between 100hz and 150hz. Anything lower than this, and I find that I am burying the kick drum.
3. I boost the percieved volume 2-3dB, depending on the song as a whole and how much I want the bass to drive the rhythm.
4. Distortion: I may add some saturation or distortion to the track (very little, maybe 25% boost in gain) to bring it out if there are a lot of midrange instrumentation. e.g. 4 or more guitar tracks and keyboard/piano.
5. Bass chorus: only if I want a wider, more spatial sound to the bass.
And that usually gives me a very good bass track. Keep in mind, tracking properly is key. I sometimes will go with a DI track doubled with a mic'd amp. But lately, I have been using the SansAmp Bass Driver DI pedal only, and getting great results.
YMMV...