not so fast...not so fast...
this is a pretty interesting concept...removing all of a rooms deficiencies results in poor mixes...mixing with them results in good mixes...hum...
lets see...just which of a room's deficiencies add to it's greatness...all...some...none...
i contend that a really good pair of Headphones that you know and understand well is your best friend and tool for a good mix, short of having an acoustically perfect mix room (zone). i contend that very good mixes can be created with headphones as the main monitoring source while utilizing the speaker as confirmation. normally you'll do it the other way around. but, you have to know the headphone and know it well!
lets analyze the room for a moment. we know for sure that the following affect what you hear:
early reflections (first reflection: desk celing, floor and side walls)
reflections (axial, tangential and oblique)
room modes
lack of diffusion
lack of or too much absorption
room volume or lack of
room shape (x,y,z)
room surface textures
room furnishings
speaker placement
speaker type (assume quality speakers)
others...
now which of these support "positively" and which support "negatively":
it's well established that early reflections, room modes, room shape, room volume and speaker placement support negatively and in most home studios to the detriment of a quality mix if left to their own devices.
it's well established that room furnishings, speaker placement and room surface textures can go either way but probably primarily support negatively.
all this is especially true for small home studios, as the smaller the listening room, the more each of the above negative supports affect the listener's sound field (or lack of). so how do all of these negative supports add to the quality of your mix? they don't! on the other hand, headphones create sound fields that are virtually free from all of these negative supports. so how does this lead to a bad mix? it doesn't!!! you're just not familiar enough the the phones sound field. you just don't know it well enough. it sounds differently in phones and you'll subconsciously try to move the mix towards what the room sounds like. even with all of it's negative supports.
how many of us have the essential acoustic treatments: modal, diffusion and absorption. all working together to create a listening zone that is free from the artifacts. how many of us have reverb times of .3 to .5 seconds. how many of us have diffusers? i dare say none of us or what we do have is in the wrong amounts. what's the goal of acoustically treating a room? it's to create a listening zone that approaches what headphones deliver by default. a diffuse-reflection-free zone. so why is there a concensus that headphones don't work. i'm not sure but i believe it's just hearsay and limited experience using phones that you don't know very well. if you know the phones well, you can mix with them.
so now back to the question: just which of the room's deficencies add to it's greatness
i say none...
that's why pro-studios spend 10's of thousands of dollars treating their mixing room (generally a big room). why? to create a listening zone that has minimized the negative supports or that is diffuse and reflection free. why do pros not mix with headphones, because they don't need to. the pro studio mixing room (zones) sound field approaches that of the Headphone sound field. most home studios don't come close, so why not use headphones? i content: myth, hearsay and acceptance by your peers.
now on to another myth: headphones have to much separation. i say it's got the perfect amount. it can't get any better. it produces true stereo, mono and eveything in between, all at the same time and with detail. no smearing of the sound field, no early reflections, no comb filtering, no modes, none of the other negative support stuff. perfect imaging. perfect separation. your reference is clouded by your room and it's load of negative acoustic supports.
successfully using phones all depends on your familiarity with your headphones. know them and know them well.
-kp-