
dafduc
New member
Hi all.
I just went nuts filling my mic closet, but I have a question about some of the mic modeling software I have:
If a modeler emulates, say, a Neuman TLM 103, what is it using as its starting point? Is it assuming no color to start with (like those Behringer reference mics), or assuming some standard mic (like an SM-57), or what?
It seems like the coloring would be an additive process, that would apply the color to the color that was there already - so if I were starting with a Baby Bottle (silly example probably - but I just bought it and wanted to slip it into the thread
) I would get wildly different results than with an SP-C1 (ditto) or an SM-57.
So I have a pair of Behringer 8000s coming, a pair of 57s, and a pair of SoundRoom MC012s (w/ hypercardioid capsules) - which of these is the best thing to use with a mic modeler for getting an accurately modeled sound? I know I'm at the mercy of the modeler (I have several, it's why I'm not being specific about that), and I know I could probably get special effects by modeling onto a highly-colored mic. But what's my "starting point"?
I just went nuts filling my mic closet, but I have a question about some of the mic modeling software I have:
If a modeler emulates, say, a Neuman TLM 103, what is it using as its starting point? Is it assuming no color to start with (like those Behringer reference mics), or assuming some standard mic (like an SM-57), or what?
It seems like the coloring would be an additive process, that would apply the color to the color that was there already - so if I were starting with a Baby Bottle (silly example probably - but I just bought it and wanted to slip it into the thread

So I have a pair of Behringer 8000s coming, a pair of 57s, and a pair of SoundRoom MC012s (w/ hypercardioid capsules) - which of these is the best thing to use with a mic modeler for getting an accurately modeled sound? I know I'm at the mercy of the modeler (I have several, it's why I'm not being specific about that), and I know I could probably get special effects by modeling onto a highly-colored mic. But what's my "starting point"?