E
ErikH2000
New member
Hello!
I want to have a small network of voice actors that contribute to one production (a computer game with lots of scripted dialogue). They would all record from home, and I want to get a decent recording from them. Furthermore, the recordings should be as consistent as possible so that I can integrate separate recordings and have them sound like they all come from one place. I.e. I don't want one really echoey recording, one really quiet, etc. Some differences I could maybe process away with software, but that is also extra work to be avoided if possible. My idea is to mail a studio-in-a-box type thing to each actor. He gets a microphone, a CD with recording software, instructions on how to set things up. I know it would be desirable to get everyone in one studio, but there are big disadvantages to that:
- Scheduling people to travel to the studio is a pain and slows down the whole process.
- We get recording artifacts and these can either be handled in editing (time-consuming, doesn't always work) or by rescheduling another recording session (again, slows down the whole process, and can be expensive). Having the actor wait around while we carefully listen to the whole recording is also asking a lot.
- Lines change late in the production, after beta-testers point out problems, and that makes for scheduling more sessions.
- Dialogue between multiple characters that was recorded separately sounds unnatural when played together so needs to be rerecorded, and that makes for scheduling more sessions.
- I am limited to selecting actors that live nearby to me.
So I want to send actors what they need to record from home, and I'll collect their audio, review it, edit it, and ask for new recordings if needed. It could be a lot simpler for me this way. I figure the main problem to solve is getting recordings that sound reasonably good and don't sound different from each other. Note that I'm not seeking sound quality to satisfy the ears of audiophiles. I want something that won't sound bad in a computer game. I want to spend < $50 on a microphone, because I might have to buy like 10 of them before it's all over.
What do you think of my approach? What instructions should I give the actors? (I am an audio amateur, with strong emphasis on "amateur"--please feel free to state the obvious.) Do you have any advice to make it go better?
-Erik
I want to have a small network of voice actors that contribute to one production (a computer game with lots of scripted dialogue). They would all record from home, and I want to get a decent recording from them. Furthermore, the recordings should be as consistent as possible so that I can integrate separate recordings and have them sound like they all come from one place. I.e. I don't want one really echoey recording, one really quiet, etc. Some differences I could maybe process away with software, but that is also extra work to be avoided if possible. My idea is to mail a studio-in-a-box type thing to each actor. He gets a microphone, a CD with recording software, instructions on how to set things up. I know it would be desirable to get everyone in one studio, but there are big disadvantages to that:
- Scheduling people to travel to the studio is a pain and slows down the whole process.
- We get recording artifacts and these can either be handled in editing (time-consuming, doesn't always work) or by rescheduling another recording session (again, slows down the whole process, and can be expensive). Having the actor wait around while we carefully listen to the whole recording is also asking a lot.
- Lines change late in the production, after beta-testers point out problems, and that makes for scheduling more sessions.
- Dialogue between multiple characters that was recorded separately sounds unnatural when played together so needs to be rerecorded, and that makes for scheduling more sessions.
- I am limited to selecting actors that live nearby to me.
So I want to send actors what they need to record from home, and I'll collect their audio, review it, edit it, and ask for new recordings if needed. It could be a lot simpler for me this way. I figure the main problem to solve is getting recordings that sound reasonably good and don't sound different from each other. Note that I'm not seeking sound quality to satisfy the ears of audiophiles. I want something that won't sound bad in a computer game. I want to spend < $50 on a microphone, because I might have to buy like 10 of them before it's all over.
What do you think of my approach? What instructions should I give the actors? (I am an audio amateur, with strong emphasis on "amateur"--please feel free to state the obvious.) Do you have any advice to make it go better?
-Erik


