Is there a trick?

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soundprizm

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I'm recording one of my songs. I have 8 tracks of drums. Kick, Snare top, Snare bottom, Hi Hat, Rack, Floor Toms, and 2 overheads. I cannot, for the life of me, get my kick to sound the way I want it to. Every way I eq I cannot get the sound, and same thing with compression. Is there another plugin or something that people use? I'm looking for a Vinnie Paul or a Ray Herrera kind of sound. You know, that great big dddsh! I'm using Cubase eq and Waves C4 Compressor, btw. Any help?
 
what kick are you using and which mic are you using and how do you have it mic'ed?......
 
It's a Pearl.... Old ass set from the seventies. Fiberglass concert toms. I used a CAD NDM 11, and it was miced in the front head hole.
 
I want it to have a sound like Vinnie Paul's kick from Pantera, Ray Herrera from Fear Factory. Something like that. Very umphy. A DDDSH! more than a DD.
 
cut all you can between 200-350 HZ,
bost high at taste(8KHZ or higher),
boost 80HZ or lower for the bass.
 
Thanks for all the help guys. OstaiMan, you pointed me in the right direction. Once I looked at your post I tried going back and re-eqing the kick. I figured out that the channel eq in Cubase just won't let me do your frequency cuts. It just lets me do curves and the such. I looked around to see if I could find something better. I found a very sweet one. The graphic eq in Sound Forge just kicks all ass! I can boost or cut the littliest amount. Works beautifully. Thanks again. :)
 
Get a decent kick mic, better drums too.......
You should have the sound VERY close to how you want it before you record it. It will be much easier to mix, and if you are going for a sound with a lot of "click", cover the mic and front of the drum with some heavy carpets to isolate it from the rest of the kit.
This makes it easier to eq in the mixing. not so much cymbal spill in the kick mic.

Amund
 
You won't get a vinnie or raymond sound with a mic. Both of those guys use triggers. Actually I'm not sure if vinnie uses triggers in the studio, but it sounds like he does. If you have a directx software program get the drumagog plugin. that way you can record a shitty kick, just so long as you get the signal recorded, then use drumagog to replace the kick with whatever sound you want.
 
I find that a touch of plate reverb really helps a lot. And of course, boost the EQ some in the 60 to 250 Hz range and attenuate the EQ between 500 and 1 kHz. It doesn't matter what you do with sound above 1 kHz because there is nothing there, unless you want to boost the sound of the beater hitting the head.
 
soundprizm said:
Thanks for all the help guys. OstaiMan, you pointed me in the right direction. Once I looked at your post I tried going back and re-eqing the kick. I figured out that the channel eq in Cubase just won't let me do your frequency cuts. It just lets me do curves and the such. I looked around to see if I could find something better. I found a very sweet one. The graphic eq in Sound Forge just kicks all ass! I can boost or cut the littliest amount. Works beautifully. Thanks again. :)

I don't know what version of cubase you are using, but I use VST and the EQ is great.. you can cut or boost any frequency with any width. The "Q" knob adjusts the width of the boost or cut, and the freq knob adjusts the frequency.

Scott
 
Neve said:
Get a decent kick mic, better drums too.......
You should have the sound VERY close to how you want it before you record it. It will be much easier to mix, and if you are going for a sound with a lot of "click", cover the mic and front of the drum with some heavy carpets to isolate it from the rest of the kit.
This makes it easier to eq in the mixing. not so much cymbal spill in the kick mic.

Amund

I think a bigger problem, for me anyway, is getting the kick sound out of the cymbal mics.. Because usually it doesn't sound good on those mics, and cutting the bass in the cymbals doesn't really help.

Scott
 
huh?

Why would you WANT to get the kick OUT of the overheads????

In many cases, the overheads are responsible for a major portion of the overall drum sound and the close-mic'd tracks are there to simply accentuate the sound of the overheads.......
 
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