Is there a "beat detective" plug for Cubase

  • Thread starter Thread starter NL5
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NL5

NL5

Unpossible!
Is anyone familiar with a plugin for Cubase that is similiar to beat detective?

Thanks.
 
I might be wrong but dont you use "hit points" to find the beat in Cubase?
 
Carter said:
I might be wrong but dont you use "hit points" to find the beat in Cubase?


WIll it split up the track automatically? This is new territory for me - I have always been a "play it 'till it's right" kinda guy. I have a band that can't keep time for shit, so I may try this......

One more question - I know I am being lazy here - I just upgraded to SX3.1 and want to use my outboard gear real-time. It's supposed to compensate - how hard is that to accomplish?

Thanks!
 
Not quite sure about what you mean by "splitting up the track automatically". You can use the hitpoints feature to identify the peaks. Then have Cubase basically "slice" them at the found hitpoints. At this point, you can do two things. You can either quantize the sliced audio itself, or use it to generate a groove template and quantize everything else to it.

Haven't upgraded to SX3, so can't help you with the second question, however, my experience with SX2 is that it's got one of the best HELP systems of any program I've known. :)
 
noisewreck said:
Haven't upgraded to SX3, so can't help you with the second question, however, my experience with SX2 is that it's got one of the best HELP systems of any program I've known. :)


Hey - Thanks for the help. and I just need to get off my a$$ and read how to do it............
 
NL5 said:
WIll One more question - I know I am being lazy here - I just upgraded to SX3.1 and want to use my outboard gear real-time. It's supposed to compensate - how hard is that to accomplish?

Thanks!


It's very easy to accomplish that task, to me the software is unbelivable for what it can do!
 
One more question - I know I am being lazy here - I just upgraded to SX3.1 and want to use my outboard gear real-time. It's supposed to compensate - how hard is that to accomplish?

Not hard at all, actually pretty sweet feature. Go to VST connections, make sure you have two (or two pair for stereo) channels free for the effects bus. Select the in and out ports, name the device and viola! You now have that device listed in your inserts under external devices and can be used just like the regular VST plugins. When you bring up the control panel for the plugin, you will be able set the delay compensation (can also be set on the connections page)

If your outboard FX processer has midi, then create a midi device for it and you can control it just like a software plugin
 
altitude909 said:
Not hard at all, actually pretty sweet feature. Go to VST connections, make sure you have two (or two pair for stereo) channels free for the effects bus. Select the in and out ports, name the device and viola! You now have that device listed in your inserts under external devices and can be used just like the regular VST plugins. When you bring up the control panel for the plugin, you will be able set the delay compensation (can also be set on the connections page)

If your outboard FX processer has midi, then create a midi device for it and you can control it just like a software plugin


Great break down!..............See I said it wa easy! :D
 
altitude909 said:
Not hard at all, actually pretty sweet feature. Go to VST connections, make sure you have two (or two pair for stereo) channels free for the effects bus. Select the in and out ports, name the device and viola! You now have that device listed in your inserts under external devices and can be used just like the regular VST plugins. When you bring up the control panel for the plugin, you will be able set the delay compensation (can also be set on the connections page)

If your outboard FX processer has midi, then create a midi device for it and you can control it just like a software plugin


Wow. That is awesome. I have to check - most of my outboard doesn't have midi, except for maybe the Rumour - not sure on that one.

Thanks!
 
NL5 said:
Wow. That is awesome. I have to check - most of my outboard doesn't have midi, except for maybe the Rumour - not sure on that one.

Thanks!

All you need is audio inputs and outputs. your gear does not have to be midi, you are sending your signal out of the effects buss to your processer and back to another channel strip :D so your in luck!!!!
 
Hello(this is my first post, so let's make it a particularly dorky one)

I am doing pretty much the same thing as Mr. NL5, only I am determined to align "my" drums manually, meaning not automating any operation. What I can't understand is the clips/events thing. When did my clips become events? And how can I edit (Cut/Paste/Move) either one?

I know this sounds retarded. I am a n00b, but a serious one:D
 
You forgot "Parts" ;)

Anything you see on the arrange/project page is an event. Audio Events can be audio clips, audio parts. Audio parts are basically a group of audio clips. You move them with the mouse. To cut them, right click and select the scissors tool. Then click where you want to cut. If you have the snap to grid on, you can only cut, move at the value the Grid is set.

Audio parts are very handy when you have a certain edit, and you're gonna repeat it in other parts of your tune. That way, you move all the clips together. I'd suggest you read up on it in the manual/help menu.
 
NL5 said:
Is anyone familiar with a plugin for Cubase that is similiar to beat detective?

Thanks.

I'm not sure what beat detective is, but they've got a deal under "project" (I think) called beat detector. Basically you click an area with your mouse or use the space bar and tap a beat and it will calculate it. I guess to use this you could play the music, click the beat, and it will tell you the bpm.

Not sure if that's what you're looking for, but I use that feature all the time when I start a new project.

So is SX3 worth the upgrade from SX2 - for those of you with experience in both versions?
 
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