M
Musart
New member
I know this is not related but i want to share some experiments i made with great results. With the help of Drum & Percussion forum.
I use Sonar 2.2 anyway
I always wanted to improve the realism of my midi drumtracks. Since i use Sonic Implants soundfonts which are really awesome, something like room or ambience was missing.
In real life in a studio, you would put many microphone on a drum set (ie: Kick drum, Snare, Hi Hat, every toms, etc.). Also, there is two microphone place left and right of the drum set called OverHeads. They captures the cymbals and slightly all the drum parts as well as the ambience of the room.
These Overheads microphones are recorded on a stereo track and what your hear is the cymbals, other drum parts but at really lower volume(you don't even hear the kick). These overheads tracks when mixing to the other drum tracks bring some live to the drum set !!!
So how can i simulate that in Sonar ???. I made some research on internet trying to find a sort of plugins that do that but no one exist at this time. Anyway
Here's what i tried with great results !!! :
First i split the midi drum track into many wave track - Kick, Snare, Tom L, Tom R, Hi hat, cymbal L, cymbal R using bounce to track technique.
I Insert a Waves Thrueberb into an AUX to emulate small room and lower hi - frequency slightly.
I lowered the snare, toms (L & R), hi hats tracks volume at about -16db . Armed the AUX send (to send them in the reverb)
I muted the kick since we don't hear it on the overheads track.
Then i bounced them in stereo with the cymbals track.
I raised all the lowered volume back to their orignal volume.
So what i get is :
The original Kick, snare, toms(L and R), hi hat track PLUS a stereo cymbals track mixed (bounced) with the process track which emulate the overheads. This is what you have in real life !!!
So i got really realistic overheads ambience.
For hints to EQ drum tracks (with mp3 example) i found this link on the drum & percussion forum. This is for real drum but you can use these for soundfonts as well :
Hope you envoy this. If you find improvement on this technique, please share it ;-)
I use Sonar 2.2 anyway

I always wanted to improve the realism of my midi drumtracks. Since i use Sonic Implants soundfonts which are really awesome, something like room or ambience was missing.
In real life in a studio, you would put many microphone on a drum set (ie: Kick drum, Snare, Hi Hat, every toms, etc.). Also, there is two microphone place left and right of the drum set called OverHeads. They captures the cymbals and slightly all the drum parts as well as the ambience of the room.
These Overheads microphones are recorded on a stereo track and what your hear is the cymbals, other drum parts but at really lower volume(you don't even hear the kick). These overheads tracks when mixing to the other drum tracks bring some live to the drum set !!!
So how can i simulate that in Sonar ???. I made some research on internet trying to find a sort of plugins that do that but no one exist at this time. Anyway
Here's what i tried with great results !!! :
First i split the midi drum track into many wave track - Kick, Snare, Tom L, Tom R, Hi hat, cymbal L, cymbal R using bounce to track technique.
I Insert a Waves Thrueberb into an AUX to emulate small room and lower hi - frequency slightly.
I lowered the snare, toms (L & R), hi hats tracks volume at about -16db . Armed the AUX send (to send them in the reverb)
I muted the kick since we don't hear it on the overheads track.
Then i bounced them in stereo with the cymbals track.
I raised all the lowered volume back to their orignal volume.
So what i get is :
The original Kick, snare, toms(L and R), hi hat track PLUS a stereo cymbals track mixed (bounced) with the process track which emulate the overheads. This is what you have in real life !!!
So i got really realistic overheads ambience.
For hints to EQ drum tracks (with mp3 example) i found this link on the drum & percussion forum. This is for real drum but you can use these for soundfonts as well :
Hope you envoy this. If you find improvement on this technique, please share it ;-)