How do I know when to use compression?

  • Thread starter Thread starter BBlack
  • Start date Start date
Yo BBlack, welcome to the board! Compression has more than one use, and is a two-edged sword. Light compression is often used in mastering, especially live recordings, and can be helpful in smoothing them out. The most obvious misuse of compression is the current pop/R&B/hip-hop volume wars. If you compress the crap out of a final mix in the mastering phase, and then bring the gain up to just short of clipping, you can create this sludge that is always as loud as possible. Want to hear it? Turn on the radio. Compression can also be tastefully used to control the dynamic excursions of individual tracks. Light compression is frequently used on vocalists. Compression can also be applied up front as an effect. It tends to be added to drums and used by bass players up front. There are few really good bass players that can't dial up some aggressive compression if they want it. It is a feature of a lot of guitar amps, modelers, and pedals also. It can also be used up front as a vocal effect, often with optical compressors. In that case, "light compression" tends to get a little more aggressive.

What's the real deal with compression? It's a tool that often causes more harm than good, but in the right place, it can save a track, or make good stuff sound slick as hell. Always ask yourself first- "Am I using compression to solve a problem, and is it one that I already have, or one that I might have?" and- "What else could I do to get rid of the problem?" Compression for pure dynamic control is often my last choice as a solution. I prefer good mic placement and good gain staging in most cases. Then secondly, if you are not using it to solve a problem, then you might want to use it as an effect. Remember- if you use compression up front, you can't undo it, so you better like the effect a lot. If you don't have a problem, and you aren't using it as an effect, *turn the damned thing off*.-Richie
 
You may already know this, but just in case you don't, I thought I'd wreck your head by writing it out :D



The parameters of a compressor affect how it works (duh), and it's very important to know exactly what they do in order to get your desired effect.

Threshold: Sets the level (dB) at which the signal starts compressing. So, if you set your threshold to -20dBFS (probably written as just "-20dB"), when the signal is below -20dBFS it will be left alone by the compressor, but once the signal goes above that level, it will be compressed by the amount you set in your ratio.

Ratio: The amount of compression applied to the signal once it goes above a threshold, indicated by a ratio (funnily enough). So, if you have a threshold of 3:1, for every 3dB the signal goes above the threshold, there will be a resulting 1dB output. I've seen some compressors where the ratio goes backwards (such as 1:3), and I'm assuming it acts like an "expander" which is the opposite of a compressor.

Knee: This is the one I'm not entirely clear on. Some compressors offer you a setting in dB, other compressors offer a setting of hard/soft knee. If the compressor has a hard knee, then it won't compress until the signal hits the threshold exactly. If it has a soft knee, it will start compressing slightly once it nears the threshold, and increase the amount of compression up to (and slightly above) the threshold. If anybody knows how the "dB" option of a knee works, I hope they chime in and explain it because I want to know :D

Gain reduction: This isn't a parameter that you can adjust, it's a meter of how much compression you're applying, or in other words: how much you are turning the signal down with compression.

Attack: Sets the amount of time it takes the compressor to start fully compressing once the signal goes above the threshold. It's usually measured in milliseconds, and sometimes it goes down to microseconds. (I'd beware of microseconds, they can sometimes cause clicks and pops when set too short). So, if you have an attack time of 10ms: once the signal goes above your threshold, it will start gradually reducing gain more and more (to the amount you have set) over that amount of time.

Release: Kind of the opposite of attack. This sets the amount of time it takes the compressor to "release" from gain reduction once the signal falls back below the threshold. The release time is normally much longer than the attack time, and I've never seen it measured in microseconds (usually 50 milliseconds up to about 3 seconds). If you have a release time of 200ms: once the signal falls back below the threshold, it will take 200ms for the compressor to release gain reduction. Remember to set the release short enough so that the compressor releases gain reduction before the next transient comes in, otherwise the signal will be in constant compression and thats not good (or it could be - play around with it). It releases gradually over the release time - this is what makes it different from "hold."

Hold: This is almost the same as release. The difference is that it doesn't release gradually. Once the signal falls below the threshold, it will "hold" the amount of gain reduction in place for the amount of time you set, and then the compressor will go into the release time. So, if you have a hold time of 50ms and a release time of 100ms: once the signal falls below the threshold, the compressor will hold the gain reduction in place for 50ms, and then release the gain reduction gradually over 100ms. The "hold" parameter isn't as common on compressors as attack and release times. At least if you come across one, you'll know what it does ;)

Makeup Gain: Sometimes referred to as "Output" - This one is simple. Normally, what you're trying to do with a compressor is even out the peaks, but you don't want to make everything quieter. So, you use your makeup gain to turn up the signal after it has been compressed - effectively making the quiet parts louder (pretty much). I always find it's a good idea to try to match the average level of a signal with makeup gain before and after compression, so when you're A/B'ing the effect to see if it sounds better, it'll be just as loud as before (so you can see if it sounds better because it is better, and not just louder).


Sidechain: This one's a little tricky to explain (especially when I don't know what software you're using). Basically, you can set your parameters for compression, and then you can send another signal to the sidechain to trigger the compressor - so the compressor won't do squat until it receives signal from the sidechain. This is commonly done with the kick and bass in dance music. For example: The kick is left untouched through the song, but the bass can get in its way. So, you put a compressor on the bass, and insert the kick into the sidechain. So, when the kick isn't playing the bass is left untouched, but when the kick hits, the compressor will clamp down on the bass and turn it down to let the kick pass through. It can be a little tricky to get right, but when you do it can add a lot of excitement to a song.

Some compressors don't have a threshold or makeup gain setting. Rather, they have an input and output. This was very confusing to me at first but it's rather simple. Basically, the threshold is automatically set within the compressor, and you can't change it. Rather, you can turn up/down the input more/less until the signal hits the threshold where you want it to (you'll see gain reduction on the meter). And the output is just your output level :)



Now, on to what you originally asked (sorry about all that :D)

There are a few different uses for compressors.

Sometimes they're used to shape the "envelope" of a sound - if you're not familiar with envelopes, just ask and I, or another member here will be more than happy to explain. I normally use them on snares for this reason. I'll set a high ratio (about 7:1) and a fairly low threshold until it sounds right. Then, I'll set the attack time to between 30ms-50ms and a quick enough release. That way, when the snare hits, it should be going over my low threshold, and it'll take the compressor a few ms before it kicks in, and it allows the initial strike of the drum to come through loud and clear before it clamps down on it. It's a great way of getting snares to POP!

On the flip side, for an acoustic guitar (for example), you could set a quick attack time (about 3-5ms) and release time, set a low ratio (about 3:1), and threshold accordingly. If the initial pluck of a string is really loud, and the sustain is much quieter, this should do the job fairly well. It will clamp down on the pluck quickly, and then release to let the sustain of the string pass through nice and loud enough.


You could use a compressor to get a creative sound. One common technique with drums is to put a "room" mic in the room when recording drums, and then squash it with a compressor afterwards. The Urei 1176 is very common for this (I doubt you have one of those though :p). Set a low threshold and high ratio (10:1 or above), and play around with the attack and release til it gets really "pumpy", so that nearly everything on the signal gets compressed. Then, you slowly blend it in with the rest of your kit, low enough so that it's not really noticed when it's there, but loud enough so that it's definitley noticed when it's gone. It can add a lot of thickness to the drums. Alternatively, you could compress one or two room mics on the drums, and use them as your main kit sound. I can't think of any examples right now but I'm sure someone else in here will.



You could use a compressor for it's most basic use: Dynamic range control. Let's say you have a vocal that's really dynamic - going from quiet to loud in the same phrase. You don't want to kill the dynamics of the vocal, because that's what gives it it's energy (well, not all the time). But, you might want to control some of that level change. So by compressing the louder parts, you can use makeup gain to "make up" for the reduction in level, and the transition between quiet to loud isn't as big. Just remember, that when using it for this (common) purpose, you normally don't want to "hear" the compression. It should be transparent and smooth, not pumpy, so don't overdo it.

Although, compression isn't always the best thing for that job. I've gotten into a habit of manually gaining up/down individual phrases and words to a relatively similar level before compressing. That way, the compressor has less work to do, and it runs a lot smoother. Then again, after doing that you mightn't even have to apply compression.
Also, just to mention, bass guitar is probably the most commonly compressed instrument in mixing. The bass (along with the drums) usually provides the foundations to a song, and like any building, it's good to have a "steady" foundation. A good solid bassline, consistent in level, keeps the energy throughout a track and provides strength to the sound. Also, I myself find it very hard to compress a bass so much that it sounds bad within a mix, although I'm sure it's possible.


Last but not least: Parallel compression - This is common technique. You double the signal, and compress one and leave the other untouched. Sometimes the compression is heavy (I use heavy parallel compression on my drums sometimes, it's alot like the "room mic" thing I mentioned earlier). Sometimes the compression is light. It can be a great way of leaving the dynamics of a signal untouched, and having it sound more natural, but at the same time, the compressed signal provides a kind-of "backbone" so that if the natural one falls too quiet, the compressed signal is there to back it up and remain heard.


That's all I can think of right now, but just a couple of points:

Always play around with the settings - Play with the attack and release times and listen to what sounds best. Also, sometimes a low threshold and low ratio will work better than a high threshold and high ratio will. Things like that.

Don't hear the compression, unless you're going for a creative effect. There are few things that sound worse on a track than bad compression, or "pumping", unless it's done right and on purpose.

EQ before or after compression? Firstly, listen and decide if your track NEEDS EQ. If it does, then EQ it. Try EQ before compression, try it after, and see what sounds best. I personally like cutting all the crap out with EQ before compression, and then I'll EQ more creatively after compression. This way, by cutting out the crap before compression, the signal isn't being compressed by something that's not being heard. Then, by EQ'ing after compression, I'm not losing any of my tasteful EQ to compression. Also, when you compress, you can change the tone of a signal. You might want to compensate for that with EQ after compression. Once again, play around, see what works ;)

Does it need compression? - Common mistake by n00bz :) Listen to the signal before you touch it. Is it too dynamic? Does it need envelope shaping? Do you want it to have a creative, compressed effect? If it doesn't need compression, leave it alone. Don't compress something just because you think you should. Only compress it if it needs it.

Don't kill your dynamics - As mentioned earlier, you can suck the life out of a song by over-compressing everything, even if you don't hear pumping. It's not natural at all. How much dynamics are left in your music depends on the song, genre, instrument etc. Listen and decide.

Finally: Use your ears - This is the best advice for anyone when it comes to audio. "If it sounds good, it is good." Don't judge solely on meters. The quicker you learn to use your ears, the better your mixes will become. Remember, nobody listening to the final product will see your compression meters (or any meter for that matter), so they won't see how good your mix "looked" :D It's audio, so trust your ears more than your eyes.

Phew......... I need a cup of tea and a cigarette :D

Welcome to the board dude :)
 
phew...take tomorrow off phil ;)

:laughings:

Funnily enough, I already am ;) Thing is, I'm using that "time off" to do a mountain of reports and mix two tracks before Friday :(

Speaking of reports, I probably wrote more in that post than I did on my compression assignments last year :laughings:
 
Cool Phil, I always love a good novel.:D
But now you have to go over upwards compression and side-compression.
Ducking and side chain applications.



:cool:
 
Cool Phil, I always love a good novel.:D
But now you have to go over upwards compression and side-compression.
Ducking and side chain applications.



:cool:

The beauty of BBS novels is that I don't have to worry about getting it published :D

I'll do another post now about upwards compression.
Ducking is normally an application of gates.
I covered side-chaining (clearly you only read the first few chapters :laughings:)
I don't know what side-compression is :confused: What is it?
 
I just started playing around with some mixbus compression to get the tracks in a mix to dynamically interact with one another. but that's a whole other kettle of fish.

The big thing with any effect VST or otherwise is to actually know what it does to the sound and the only way to do that is to mess around with them until you get an ear for what they are doing. This is not something you can really learn by reading or watching youtube videos (although philbagg did a great job explaining the mechanics)

The same compressor or whatever can sound very different on different settings at different input levels and then to make things even more confusing a compressor that sounds good on my voice may not be good on someone elses. Simillarly a great compressor for Drums may not be so great on accoustic guitars and so on. So to know what works for you, you have to mess around a lot with your compressor(s) at all kinds of crazy settings to get a feel for them

Which is a good compressor, what settings sound good and how and when to compress are really all a matter of taste, So while it's not glamarous or something you can post on you tube spending some time getting to know your compressors and other effects is very useful IMO.

I just spent the last 5 months rethinking and relearning all this stuff and I hope my next recording/mixing efforts will be better for it

Of course YMMV
 
Well, moresound begged me so...

(:D)

Upwards compression
My previous novel was about standard "downwards" compression, which is the most common type of compression. The principles of downwards compression are basically that you compress ("downwards") the peaks first, and then turn up the entire signal - which more or less results in basically turning up the quiet parts.



"Upwards" compression uses an opposite method to achieve the same end result:

Ratio, attack, release, hold all work the exact same.

The compressor won't begin compressing until the signal goes below the threshold. When the signal falls below the threshold, it turns the signal up rather than down. So, with a ratio of 3:1, if the signal goes 3dB below the threshold, it will turn it up ("upwards") until it's just 1dB below the threshold. 6dB below the threshold, it will turn up until it's 2dB below the threshold etc. Any signal that goes above the threshold will be left untouched.

"Makeup gain" will normally be used to turn down the signal after compression (for obvious reasons)

I find that upwards compression sounds a lot more natural, although it's not as common to see an upwards compressor as it is to see a typical downwards compressor.

And that's upward compression :)



Also, another note I forgot to mention before is to watch out for noise when compressing. By making the quiet parts louder, the chances are that if there's noise on your track, it will be louder when the signal goes quiet. Let's say, before compression, there's a barely audible bit of noise on a vocal track. If you compress heavily, and make the quiet parts louder, when the singer ends a line or phrase, the noise floor will come up. You can always gate it out though or remove it within your DAW.
 
Well, moresound begged me so...


Also, another note I forgot to mention before is to watch out for noise when compressing. By making the quiet parts louder, the chances are that if there's noise on your track, it will be louder when the signal goes quiet. Let's say, before compression, there's a barely audible bit of noise on a vocal track. If you compress heavily, and make the quiet parts louder, when the singer ends a line or phrase, the noise floor will come up. You can always gate it out though or remove it within your DAW.

SHHH .....be vewy vewy qwiet I'm huntin Wabbits ~ heheheheheheheheheh



:cool:
 
I'll have a lash...let's say you have a lead vocal where the singer was a bit uneven in volume...sometimes he's really really loud when he should have just been really loud. Well I suppose you could set a compressor to reduce the vol for the really really loud bits.
This seems to be the biggest misunderstanding about compression. You do not use it to even out a part that goes from too quiet to too loud. The amount you would need to make that work would kill the sound. Instead, ride the fader with your finger or program fader automation.

Faders are for volume control. Compression is for "flavor" control.

Bass guitar is a really dynamic instrument they say...hard to keep notes from really booming sometimes. Most songs, I've read, want the bass even and steady...not so crazily dynamic...so you can use compression there to intercept the loud notes.
Bass guitar loves compression, but don't try and use it to save a track that doesn't work. If some notes boom out, use fader automation. If the bass is too sloppy for that to work, record it again. The responsibility for even volume rests on the bass player. If he doesn't pull it off, you're boned.

If the bass track is all over the place and the bass player is in jail and you have to release the record tomorrow... OK, maybe then you think about squeezing it into submission with a compressor. It is certainly easier to hide level shit in a mix than it is to hide uneven shit. But it is always better to have no shit at all.

Also, compression ... can be used as a sound shaping effect, I have read.
This is why you want compression. Something doesn't sound optimal. You shape it with compression: then it sounds optimal. The thing is, much of the shaping you want to do is subtle. Joe Schmoe won't even hear the difference on a soloed track. So you need ears of a ninja (a music ninja I suppose) before you even think about using compression. Train yourself on throwaway mixes using extreme settings. Work your way down to subtle settings once you learn the telltale characteristics of compressed sound.

Once you are trained to hear it, you can tell when something "wants" it and apply accordingly.

In my mind if something sounds like mousse and I want it to sound like pudding, time to bring in the compressor. Compressors take the "fluffy air pockets" out of the middle of a sound.
 
Fluff, pudding, mousse .......now you 've made me hungry Chibi :eek:



:cool:
 
Must be US..... marshmallow fluff and peanut butter sandwiches.



:cool:
 
I just guess !



:laughings::laughings::laughings::laughings::laughings::laughings::laughings:

I laughed at this for about 5 minutes :D

Sometimes, heck, much of the time, I do guess ! I think dynamics are important so I don't use compression to control dynamics. It's more for the tonal qualities. I freely admit to being a compressorfool. I do like experimenting with it though.

Work your way down to subtle settings once you learn the telltale characteristics of compressed sound.

Interestingly, I'm finding it easier to spot on stuff I listen to where compression was used, at least extremely. It's not always obvious, which is a good thing.
 
Posted by Chibi Nappa:

"This seems to be the biggest misunderstanding about compression. You do not use it to even out a part that goes from too quiet to too loud. The amount you would need to make that work would kill the sound. Instead, ride the fader with your finger or program fader automation.

Faders are for volume control. Compression is for "flavor" control."

I have to respectfully disagree. Lots of people, including professionals, use compression just to prevent clipping on very dynamic sources. What else is a limiter, but a compressor with a very fast attack and a ratio of 20:1 or so? Where else would the concept of a hard or soft "ceiling" come from? As I said before, compression is a tool that can be used, or misused, in a variety of creative ways. I like to ride faders as much as the next guy, but when that lead singer going through puberty has his voice crack, there isn't a fader finger in the world fast enough to keep up with it. And you can't fix it in post with fader automation if it already clipped the preamp. Compression is like makeup. There's Heidi Klum, Kiss, and Tammy Fae Baker. How you use the tool is up to you.-Richie
 
Tammy Fae is joining KISS ...........how cool is that!!! :laughings:

Can't agree with you more Richard.



:cool:
 
When evening out levels, I'd use fader automation for large words or phrases where the volume is too low/high, but I'm not going to waste hours doing that to most of the tracks. I'll do the majority to cut down on the compressors job, and then I'll use compression to do the rest. If the compressor's still doing a bad job of it, then there's something I missed. I wouldn't say that it's a "misuse" of compressors to use them to even out levels.
 
Back
Top