Headphone recommendations

  • Thread starter Thread starter LazerBeakShiek
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Seriously :-)I do this all the time as does Holywood and anybody else who puts audio to video. I don't know anybody who uses the cameras audio unless the camera must cost tens of thousands.

I have no idea of how you use a drum hit so I think you may misunderstand. The clap or clapperboard is on camera right in front of lens and you match up the peak on the audio files with the moment the clapperboard/clap connects. You enlarge the video and audio in your editor so that you can only be within hundredths of a second. Some cheap editors do not allow you to do this.

I always clap 3 times so that is easily found on the audio file and also it helps nudging the frames/audio together.
Hollywood has SMPTE and genlock. They don't rely on matching the clapper board on the video to an audio peak. I only use the camera audio as a rough guide to placing the keeper audio. It's easy enough to nudge it into optimum sync by looking and listening, which is essentially the same as lining up the clapper board image to the audio.

I use a drum hit that I can see from multiple angles to sync up different cameras. For visually syncing cameras, it's just as good as a clapper board.
 
Hollywood has SMPTE and genlock. They don't rely on matching the clapper board on the video to an audio peak. I only use the camera audio as a rough guide to placing the keeper audio. It's easy enough to nudge it into optimum sync by looking and listening, which is essentially the same as lining up the clapper board image to the audio.

I use a drum hit that I can see from multiple angles to sync up different cameras. For visually syncing cameras, it's just as good as a clapper board.
So you are doing exactly what I said except for some reason you are having your cameras trained on a drum stick for a short time. Then having to reposition/focus them. Instead of just standing in front of your subject matter where the cameras should be pointing and clapping your hands. Whatever floats your boat.

If you have an editor that allows you to enlarge your video and audio time lines then you can match the audio peak to clap or in your case drum beat exactly or even offset it a frame. You are within 25/30/60th or more of a second. Nobody can see any more closer than that...... consciously.
 
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So you are doing exactly what I said except for some reason you are having your cameras trained on a drum stick for a short time. Then having to reposition/focus them. Instead of just standing in front of your subject matter where the cameras should be pointing and clapping your hands. Whatever floats your boat.

If you have an editor that allows you to enlarge your video and audio time lines then you can match the audio peak to clap or in your case drum beat exactly or even offset it a frame. You are within 25/30/60th or more of a second. Nobody can see any more closer than that.
I don't need to zoom in on a drum stick, I just use what's visible in the frame. It does the same thing as a clapper without me having to remember to do the clapper. Sometimes I'm shooting a live concert where getting up on stage isn't really an option.

I use Vegas Pro 18. It's more than capable. But if the audio is one frame off (about 33 ms), I definitely can see it. Changes down to about 10 ms are noticeable to me. I can't necessarily tell if it's early or late, but I can feel it when it's off even a small amount.
 
We are used to 25 or 30 frames per second. That is all we can consciously see with our eyes and no more. But we can actually see even more frames per second sub consciously. Its a deep conversation that delves into non related stuff:oops::oops:.

The majority of people wouldn't even notice and that also leans towards the 'non related stuff.'
 
We are used to 25 or 30 frames per second. That is all we can consciously see with our eyes and no more
When you do cocaine, it messes with frame rate. Any drug that alters how fast times passing is perceived. I think that I can tell between 24 -30-60 pretty easy without chemical enhancement.
 
Saturday morning cartoons were like 14 fps. Get ripped on some kind, and Scooby would be chop chop chop..
 
We are used to 25 or 30 frames per second. That is all we can consciously see with our eyes and no more. But we can actually see even more frames per second sub consciously. Its a deep conversation that delves into non related stuff:oops::oops:.

The majority of people wouldn't even notice and that also leans towards the 'non related stuff.'
Yeah, we veered a bit off topic, but it does related somewhat to the issue of Bluetooth latency. My BT speaker has way too much to be a reliable way to verify sync.
 
I have some JBL Bluetooth earbuds, and while watching some videos on the computer, there was a definite out-of-sync issue with the audio. Plugging in normal headphones was perfect. Now I only use them for listening while outside working, or when I have long phone calls (I get a cramp holding a phone for long periods).
 
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