
SouthSIDE Glen
independentrecording.net
Regardless of content and regardless of mix quality?Keiffer said:K-14 to K-12 FS. Mixes have to end up somewhere and that's where I work to.
Just playing devil's advocate here, but for example; if you have wall of sound metal mix that is coming out of the two mix at -14, does that mean you leave it alone or maybe squeeze another 2dB out of it? Or if you get one that cones out of the mix at -11 that you strap an expander to it?
Or if you have an acoustic mix that comes in at -19, do you automatically squeeze 5 to 7 dB out of it?
And finally, do you target those levels pre or post spectral sweetening?
Again, this is not meant as an attack if even the questions seem somewhat pointed. I'm just trying to understand the technique is all.
Because frankly, the way I'm used to doing it, setting target numbers first is kind of switching around cause and effect. I'm used to letting the content dictate the process, the numbers will fall where they may. I can easily create - and often do - a self-mastered CD where the individual RMS levels for each track can vary anywhere between -17dBRMS and -12dBRMS - with those numbers simply being the result of responding to the content and not predetermined values - and still provide a consistant listening experience for the listener, exactly because of the differences in content. And I just don't understand how to acheive that same consistant quality product by targeting a more-or-less arbitrary mastering level.
Perhaps we deal with different styles of artist/client. Maybe my regulars produce more variation in content style and arrangement with a wider mix between sparse ballads and dense anthems. Or maybe you just have a trick up your sleeve that I have not got a handle on yet. That's what I'm trying to figure out.
EDIT: What I suspect, but am honestly not going to say for sure just yet, is that a big part of the answer may be because there is so much compression already applied to the mix. Which would indeed take us back to the whole question of mix quality and it's effect on mastering.
G.