
wfaraoni
ear art's not a science
I found this in a thread here and I tried it and It really works!! Also use it to set latency down as low as you dare!!!!
Chezz deWitt
Newbie
Registered: Feb 2003
Location:
Posts: 4
I now found the info in Sonar 2´s ReadMe file:
"New AUD.INI Variables for Engine Tweaking
SONAR 2 includes several new AUD.INI variables for tweaking the audio engine. The default values yield the same engine behavior as SONAR 1.3.1. The variables are all in the [Wave] section, and are as follows:
StopIfStarved=<0 or 1> (default=1)
Determines whether the audio engine should completely shut-down and put up a "dropout" indicator if the audio output queue becomes empty. Note that a dropout will still occur if the input queue becomes empty, or if other exceptional MIDI or disk I/O starvation scenarios occur. Setting this value to 0 yields engine behavior where the audio never will never stop during input monitor, but may click or pop instead."
Not really clear on what it means but I think maybe that if you hear clicks and pops with the setting to 0 those are not recorded but only playbacked (?).
There are some other tweaks that I haven´t tried yet. (Don´t need it really ´cause I now have 5ms rock solid latency with my SBLive 5.1 and kx drivers using ASIO in Sonar, what a bliss
Chezz deWitt
Newbie
Registered: Feb 2003
Location:
Posts: 4
I now found the info in Sonar 2´s ReadMe file:
"New AUD.INI Variables for Engine Tweaking
SONAR 2 includes several new AUD.INI variables for tweaking the audio engine. The default values yield the same engine behavior as SONAR 1.3.1. The variables are all in the [Wave] section, and are as follows:
StopIfStarved=<0 or 1> (default=1)
Determines whether the audio engine should completely shut-down and put up a "dropout" indicator if the audio output queue becomes empty. Note that a dropout will still occur if the input queue becomes empty, or if other exceptional MIDI or disk I/O starvation scenarios occur. Setting this value to 0 yields engine behavior where the audio never will never stop during input monitor, but may click or pop instead."
Not really clear on what it means but I think maybe that if you hear clicks and pops with the setting to 0 those are not recorded but only playbacked (?).
There are some other tweaks that I haven´t tried yet. (Don´t need it really ´cause I now have 5ms rock solid latency with my SBLive 5.1 and kx drivers using ASIO in Sonar, what a bliss