Drumagog Question

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NL5

NL5

Unpossible!
Quick Drumagog question -

I have no trouble with drumagog using the "gog" files that I downloaded from the drumagog site, but if I try and use a .wav file, it sounds like a machine gun. If I adjust it, it misses a ton of hits, or all of them - or goes back to the "machine gun" kick drum.

Why?!?!?!???

edit - It will be working perfectly with one of the gogs, then when I change the sample to a wav file this happens......
 
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The gogs have a bunch of different samples for each velocity (loudness of hit) It randomly cycles through the different hits in each layer, after it determines which layer to choose from.

If you only give it one sample to play, it will sound like a machine gun or a drum machine because each hit is exactly the same.

As far as the mistriggering, you need to set the minimum trigger level of the sample. If it's too high, the quieter hits don't have a sample to trigger.
 
Farview said:
The gogs have a bunch of different samples for each velocity (loudness of hit) It randomly cycles through the different hits in each layer, after it determines which layer to choose from.

If you only give it one sample to play, it will sound like a machine gun or a drum machine because each hit is exactly the same.

As far as the mistriggering, you need to set the minimum trigger level of the sample. If it's too high, the quieter hits don't have a sample to trigger.

It's rapid fire mistriggering. It doesn't do this with a gog file. I can have it set up to trigger perfectly with one of the gogs, but when I switch to a kick .wav file it goes haywire (same song, same settings, same instance of drumagog)
 
NL5 said:
It's rapid fire mistriggering. It doesn't do this with a gog file. I can have it set up to trigger perfectly with one of the gogs, but when I switch to a kick .wav file it goes haywire (same song, same settings, same instance of drumagog)
I'm stumped. Did you try making it a gog?
 
Just hit new on the second page.
add from file, then add the files.
name the new gog and hit 'save gog'

It gets a little more in depth if you are adding multiple layers of multisamples, but that is the idea.
 
Farview said:
Just hit new on the second page.
add from file, then add the files.
name the new gog and hit 'save gog'

It gets a little more in depth if you are adding multiple layers of multisamples, but that is the idea.

Well, I tried it, no change.

Here is a sample of what it is doing -

http://www.lightningmp3.com/live/file.php?fid=2876

Here is the same section of song, EXACT same drumagog settings (only changed from the new gog file to the gasworks sample) -

http://www.lightningmp3.com/live/file.php?fid=2877

It seems very strange........
 
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That does seem very strange. Go to the Drumagog forum, you will get help there.
 
I don't know. It sounds to me like you might still need to set the minimum trigger level and the resolution when using the wav file. I'm not sure why it would be so different from the GOG sample you used but it sounds that way. Try setting the resolution longer, then lower the trigger level for the sample down just enough to catch all the hits. If it still won't catch them all shorten the resolution a little more. Have you tried starting from that end?
Is the wav file just a single hit that is trimmed to start just right?
 
That's it!!!!

Is the wav a single hit? If it isn't, drumagog will play the whole file until it's done. Every time it gets triggered, it will play another one on top of the one that is still playing.

You have to take one hit and make that it's own wav file. If you have multiple hits, you need to trim them and make them individual wave files.
 
Farview said:
That's it!!!!

Is the wav a single hit? If it isn't, drumagog will play the whole file until it's done. Every time it gets triggered, it will play another one on top of the one that is still playing.

You have to take one hit and make that it's own wav file. If you have multiple hits, you need to trim them and make them individual wave files.

That is it - I thought the wav file I was using was just one hit, but it is 8 hits in one file - duh!!!

Thanks for the help!
 
Take that wav file and cut it up into the 8 individual hits. Load them all into drumagog and you won't get the machine gun effect.
 
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