J
JonFoo
New member
I'm confused about direct monitoring and latenzy...
Direct monitoring means that when overdubbing you will hear what you play without delay, because the signal you hear in your headphones isn't digitilized, right? But what is recorded is of course digitilized, and thus delayed(?) How do you solve that? By moving the overdubbed track a few milisecs "back"?
I'm using Tracktion and is has a function which auto-detects the delay (by looping the input into the output), and (I belive) compensates for latency by moving the recorded track back the necessary milisecs. This solves part of the latency problem. However if I don't use direct monitoring, what I play will be delayed in the monitor, and things are screwed up anyway..?
Direct monitoring means that when overdubbing you will hear what you play without delay, because the signal you hear in your headphones isn't digitilized, right? But what is recorded is of course digitilized, and thus delayed(?) How do you solve that? By moving the overdubbed track a few milisecs "back"?
I'm using Tracktion and is has a function which auto-detects the delay (by looping the input into the output), and (I belive) compensates for latency by moving the recorded track back the necessary milisecs. This solves part of the latency problem. However if I don't use direct monitoring, what I play will be delayed in the monitor, and things are screwed up anyway..?