Cubic control room HELP

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tcsmartins

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Hello everyone,

I'm transforming a small room I have in my house into a control room so I can mix my songs an record some guitars.

Here's the deal, the room is 4 by 4 meters and the right and back wall is surrounded by windows. I'm sending images of the room measures and a actual 3D render on how I was planning to do things. The sealing is wood.

I was hopping to get a Feedback from someone who understands about acoustics, so I can understand if what I am doing is correct.

I appreciate your help.

Tiago

3D_studio.webpSTUDIO SET UP-01.webpSTUDIO SET UP-02.webp
 
You're going to need bass traps in corners, a 'cloud' above the listening position.
 
Thanks for the reply. Do I need Bass traps on the four corners or just in the ones behind de monitors?
 
I was hopping to get a Feedback from someone who understands about acoustics, so I can understand if what I am doing is correct.


Tiago


Hello Tiago. Welcome to the bbs. Well, first off is that a rendering? If so, what did you use to render it? Regardless..nice.

Ok, first thoughts are..

I'm assuming you don't need to worry about sound transmission to the outside, no? If you do...full stop. Let me know before proceeding with "treatment".

If not, then you only have three things to deal with. The rooms LxW dimensions, the..ahem.."sealing".. and the glass. Here is why.

1. Square rooms are the worst case scenario for modal response of the room itself due to the same dimension in both length and width. They will reinforce the same wavelength reflections in relationship to the dimension.
2. In order to tame these reflections, it will take serious bass trapping in all four corners. and a huge amount of absorption, in front of the glass. In fact, in my opinion..a good majority of the glass would need absorption over it.
3. mjbphotos is correct. You will need bass traps in the corners, and considering the "ceiling" is angled opposite of what good studio design dictates, you will need a large/deep absorption above the mix position as well. However I am wondering something. Your picture shows what appears to be a "hip" roof style, whereby the area to the right side of your mixing position is angled downward as well. Is there another "hip" on the opposite side? If not, this creates a "non-symmetrical" ceiling. This may require some asymmetrical absorption as well.

In any case, you have a very difficult scenario to deal with, given all the glass, reverse ceiling slope, with possible single hip, and square room geometry. Sorry for the bad news, but given enough treatment, correctly placed, it may be possible to somewhat tame the room response to achieve fairly good results. However..it won't be cheap by any means.

And btw...you don't have a "cubic" room. If you did..I would suggest forgetting it. Unless you have very deep pockets.

I don't have time at the moment, but I'll be back with some illustrations.


ps. My opinion is exactly that. An opinion. My disclaimer remains in full force...ie..I'm no expert although I know enough to get me in trouble.
 
First of all thank you for your reply.

I must add that english is not my first language so I'm sorry for eventual typos. :)

For the rendering I've used Cinema 4D. I'm a graphic and 3D designer as well. so I did this quick render.

After reading your reply, I'm considering moving my studio to other room. It's best.

I'll post pictures of the other room to get your opinion again.

Huge thanks.
 
Information is King..especially in studio design. Kudo's. You made a good decision.
 
When considering room acoustics I would look up 'Acoustics Primer' into the internet and you will get realms of information on how to get started. It really is worth the time invested into reading up on the basics before making your decision
 
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