Re: Well,
parkbirds said:
For a project I worked on, I ran the Kick and Bass on the same mixdowned track through the preset "Vocal Compressor" in Cool Edit 1.2 It worked great!
Man, I've never tried that setting on a drum before, but I seem to remember the output gain is like, 20db or something. LOL. I bet that kick wav looked like a brick after you did that. Now I have to try it.
Oh yeah, back to the question at hand. I know it's frustrating, but it's also frustrating to try to answer a question with so many variables. That "TrackRat" guy that responded; he's damned good, and I'm sure if your question could have been answered easily, he would have done it. I don't do dance music or anything close to it, but I do know a little bit about EQ'ing live drums. I need to know what you mean by making it "kick." If by "kick," you mean, "thump," then I'd try going into the "Parametric EQ," and bumping the kick at 50Hz in small increments until it distorts, then pull back a little. If by "kick" you mean "click," I'd also do the same thing at about 1K. There are little check boxes that you hit, then fill in the first box with "50" with a "Q" of about 2...then do the next check box and fill in "1000" with a "Q" of about 2.
THAT'S WHERE I'D START. I'm assuming if you're using a sample, then compression's not really much of an issue. But I have no idea what your sample sounds like. If it's one of those "trendy Kik" samples, like a NIN sounding thing that you're going for, then you just have to kinda' jack around with the EQ until it sounds good. 99.9% of this is trial and error...with heavy emphasis on the error. Don't you have any samples that "kick?, or at least, get close to it?"
Oh yeah, if the wav file of the kick sample is already maxed out (i.e., no room to increase volume without distorting), then go to the "Amplitude" setting and make it less loud...this'll give you some room to jack around with different EQ settings without distorting. Once you get a sound you can live with, then just make the whole sample louder again...you can do this with either "Amplitude" or "normalize" or (my personal favorite) "hard limiting" at -.5db with an output of probably 3 or 4.
I tried, dude. If you wanna' post a sample of the kick sound you're working with, I'd be happy to fuck it up for you.
Chris