Hey, I came across a cool way to make a bass sound that mixes well in metal/rock songs, and still allows the bassist to have his "scooped" sound.
After recording/micing his amp and look at the waveforms on a spectrum analyzer, I found that there were absolutely NO mids. There was energy in starting at 150hz and down, and between 1000hz and 3000hz, and NOTHING inbetween. What's worse, the 1000-3000hz signal was INCREDIBLY wild. After working with it a while, here's what I did:
I took the direct signal, compressed the hell out of it, and completely killed the hi-end.... like a roll-off at 250hz.
The mic'ed cab track had a little bit more midrange, but the hi-end was still pretty wild, so I ended up putting it through a speaker emulator with a hair of distortion while cutting the lows. It tamed the signal, and because the upper mids were so hot, the distortion gave it a really percussive, "clacky" sound that when combined with the low end from the direct, sounded really cool. Mixed in with the guitars, the "clack" adds a cool new dimension of attack to the guitars (especially since the bass pretty much doubles guitars the whole time anyway).
If you're to lazy to read all that, here's what I did in a nutshell:
Compress the low end. Distort the hi-end.
Anyway, I just wanted to share this because of I feel victory for fitting nearly unworkable tracks into the mix. Hooray for me!
After recording/micing his amp and look at the waveforms on a spectrum analyzer, I found that there were absolutely NO mids. There was energy in starting at 150hz and down, and between 1000hz and 3000hz, and NOTHING inbetween. What's worse, the 1000-3000hz signal was INCREDIBLY wild. After working with it a while, here's what I did:
I took the direct signal, compressed the hell out of it, and completely killed the hi-end.... like a roll-off at 250hz.
The mic'ed cab track had a little bit more midrange, but the hi-end was still pretty wild, so I ended up putting it through a speaker emulator with a hair of distortion while cutting the lows. It tamed the signal, and because the upper mids were so hot, the distortion gave it a really percussive, "clacky" sound that when combined with the low end from the direct, sounded really cool. Mixed in with the guitars, the "clack" adds a cool new dimension of attack to the guitars (especially since the bass pretty much doubles guitars the whole time anyway).
If you're to lazy to read all that, here's what I did in a nutshell:
Compress the low end. Distort the hi-end.
Anyway, I just wanted to share this because of I feel victory for fitting nearly unworkable tracks into the mix. Hooray for me!