Cakewalk FX-1 Limiter / Maximizer?

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mark4man

mark4man

MoonMix Studios
(Sorry to post twice in the same board), but I need to add some sort of sonic maximizer to my software arsenal; & was looking at Cakewalk's FX-1 Dynamics Processor. Rip Rowan (over at ProRec), put together a compressor shoot-out a while back, in which he claimed that the limiter in the Cake FX-1 came very close in functionality to the Waves L1 Ultramaximizer.

Does anyone here have any experience with this plug-in? Can it make those tracks "mastering hot" w/o distortion? Does it stack up to Waves L1?

Thanks in advance,

mark4man
 
Are you talking about the audio fx1 that came out some time ago , around the pa8 time.
 
if u are talkin about the plug-in that the gentlemen above is referring to...hell no...that limiter sounds like crap vs the L1/L2
 
bullyhill & Teacher,

Yeah, that's the one I was referring to. Thanks for the tip.

mark4man
 
that FX-1 limiter wasn't even a look ahead limiter. it was aweful.
 
crosstudio,

What's up...down in DC? As you can see, I'm still on the maximization quest. Been looking at Wavelab, which has a Spectralizer & a Puncher (& I really need a new wav editor anyway.) And also L1/L2. The plug-in I've been hearing the best news about lately tho, is Ozone2 by Isotope, a mastering suite rolled into one system, with a harmonic exciter, loudness maximizer, multiband dynamics/EQ; & other good sh_t (all 64-bit processing, w/ analog modeling.) The modules work in tandem, supposedly eliminating phase problems typical to chaining plug-ins one after another.

Have to make a move soon...need some track punch prior to pre-mastering. Thanks for the input.

mark4man
 
Ozone 2 is good for the price...i haven't used 2 just one but from what i heard from 1 the waves are still better but way more expensive too..
 
The UltarFunk limiter is lookahead. It's very unobtrusive on snare and kick leveling. But I've never considered it on a main buss.
Wayne
 
What I was trying to say is, that it goes a long way toward approaching the peak reduction problem at it's source (the track level) depending of course your mix/music/ style/balance, ect, ect, ect.:)
 
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