Hello again. Hey therage, I used and still have R14. To my way of thinking, it is difficult to even scratch the surface of what the capabilitys are in R14, let alone 2002.
I also used my boss's versions, and he upgraded ONLY to keep up with architectural offices as nobody spends money of that scale if they don't have to. At least me.

Hell, if I had to buy it, I would still be using R14, as the depth of use is not governed by its capabilitys. Crap, I used R10, 11 and 12 too. I'd still be using 10 if I had to buy it. AND it would be plenty for my needs.
But regarding paper space. Heres the deal. Imagine this. IF, you had a paper drawing(model space) and you placed another sheet of paper over it(paper space) with a cut out that allowed you to see a portion of the drawing below it, you could EITHER, move the model space drawing, backwards or forwards(zoom) in relationship to the paper over it, the cut out(called a viewport in paperspace) would allow you to see the drawing at different SCALES. Try it with a couple of sheets of paper. You will see. Also, when you ARE in paper space you can zoom forwards or backwards also which also changes the view of the cutout. Everything you can do in model space you can do in paper space. Its like two different dimensions. One is reality. Paper space allows you to look at reality from different distances while keeping the same distance from the drawing plane in paper space OR changing it with zoom.
Therefore, here is how it is normally done in regards to my kind of drafting. We draw the objects in model space at FULL SIZE. Dimensions are placed on each object, with dimensioning schemes and configuations set up for each scale required. Dimensions can even be placed on layers that you turn of and on automatically in viewports in paperspace. Then go into paper space. Place or draw a border just like you want it printed IN PAPERSPACE. Go into viewports, and select ONE, and it will be a rectangular window just like drawing a rectangle, which when you drag the opposite corner from the select point, gives you the size of the rectangle. This outline of the rectangle, will, upon layer selection, be a printed border, or not, depending on what is required. Now, in one of the tool bars, there is a few buttons that allow you to change what you want to view. One is tiling. One is paper space. One is model space. One is VIEWPORT/curser relationship.
In otherwords, while in paper space, you select where you want the curser to RESIDE.
When you select the one that places it IN the viewport, you can then zoom, pan, modify and draw in MODEL space, while viewing it from the vantage point in paperspace. I know this is very difficult to visualize with out actually doing it, but explaining it here is even more difficult

If I could show you in person, it would take less than 10 minutes I'm sure. I'll tell you this. Once you understand it, you won't know how you did without it before. Its a fabulous tool. Takes a while to get the dimensioning stuff down, but once you do, and get it configured, it saves tons of time.
Anyway, hope this sheds some light on the subject, and it IS a big subject. Once you start using paperspace you will see a ton of other things you can do. Hey, do a search on Yahoo or Google, and punch in Autocad paperspace or any number of things. Man, last night I downlowed over 3 meg of just texture maps for 3d stuff. I'm just now starting to learn THOSE capabilitys and it is purely MINDBOGGLEING!!

You can apply wood, stone, or any number of textures to 3d objects. Then change the angle of viewing. Apply lighting. Render the thing. Then set up scenes that you can flip through as frames of a video. DAMN, I feel old, behind the times and stupid sometimes!
fitZ
