B
Bulls Hit
Well-known member
I'm working my way through Mastering Audio and Bob's descriptions of dithering , what it does and how it does it got me wondering.
How do digital samples, which are just 16 or 24 bit numbers, contain all the music texture we hear?
For example the 44100 16 bit numbers that describe the first second of "Good Times Bad Times" hold all the information that, when converted back to analog, sound like guitars, bass and drums. How much would those numbers have to change so that we heard the same tune but played with trumpets, violins and timpanis?
How does a 16 bit number contain not just the amplitude of the music at that instant, but also the musical content? Is it possible to change the number so instead of hearing a guitar, we hear a violin?
I need to get my head around this before trying to absorb more of Bob's wisdom
How do digital samples, which are just 16 or 24 bit numbers, contain all the music texture we hear?
For example the 44100 16 bit numbers that describe the first second of "Good Times Bad Times" hold all the information that, when converted back to analog, sound like guitars, bass and drums. How much would those numbers have to change so that we heard the same tune but played with trumpets, violins and timpanis?
How does a 16 bit number contain not just the amplitude of the music at that instant, but also the musical content? Is it possible to change the number so instead of hearing a guitar, we hear a violin?
I need to get my head around this before trying to absorb more of Bob's wisdom