Best "visual feedback" workflow for overdubbing?

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RecNewbie

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Hi,
I don't want to reinvent the wheel, so after a little pondering I thought I'd ask here.
Click track is fine for certain kinds of music, but won't cut it for classical music (rit., rall., acc., a tempo, colla parte, rubato...).
I need to have a visual feedback i.e. me giving myself the various cues I need to match the other performance(s).

Now, the audio software I know don't work too well with video, plus I'd ideally need something that can record both a video and an audio track at the same time, otherwise the process becomes cumbersome (record video with camera and audio with usb card, transfer video from camera, add to multitrack, synch, playback and record the other tracks).
Is there sometheing that is widely accepted as the "best way" to do this?
Thanks in advance.
 
Sort of like watching a baton rather than hearing a click?

You know, that would fix those click bleed' problems. Not a bad idea really. :)
In a poor audible band situation -tempo or sync' getting wonkie and you need to sync up to someone you can't necessarily hear well enough, going off visual cues works perfectly, instantly no matter the din around you.
 
You know, when we play in a quartet it's some kind of a feedback loop...
Say there's one melodic part, and three accompaniment parts (it's more complex than this 99% of the time).
The ones who play the accompaniment follow the "solo", but it's also the "solo" who dynamically changes the way he plays in order to follow the others: every accelerando he does is then recouped so that there's a certain fluidity in the music.
All the musicians also follow visual cues, even in the absence of a conductor.

In this case, I would play, say, the thematic part (without the benefit of playing together with "the others") and then accompany myself being able to look for bow movements, attacks (with the violin), head movements, body movements etc. etc. etc.
I can't "guess" the exact moment I have to go down with a downbeat without seeing, even if it was me playing in the first place.
 
I think what you want is a very complex issue but I think Adobe Premier can do it. Basically you would be recording a camera feed to the computer with sync audio which should be no problem. (I am NOT an Adobe user so this is all generalizations and things I think happen :) ) However you also probably want to be able to see many of the camera feeds at once during subsequent overdubs... it is called multicam editing and I think additional cameras can be captured in this process though it is generally used to rough edit a multicam production in the same style as a live broadcast with a switcher.

You will want to keep the video stream very light otherwise it came eat your harddrive bandwidth alive...
 
Sorry for the late reply.
It looks doable.
I would have preferred an audio-oriented solution, but if it works...
The alternative could be to record the video on a camcorder/cellphone/tablet and the audio on a usb audio interface (i.e. on the multitrack) and then play back the video with the mobile device and record the second audio track, then sync them "by ear".
Might introduce unwanted timing issues though, depending on the precision of the video recording device I guess...
 
You can try Vegas from Sony. It's compatible with all their audio stuff, can pull from and push to acid or sound forge. You can add as many audio tracks and video tracks as you'd like in Platinum. Also, you can chain effects, comp, eq, etc right into the audio tracks there. It's just awkward....
 
You can try Vegas from Sony. It's compatible with all their audio stuff, can pull from and push to acid or sound forge. You can add as many audio tracks and video tracks as you'd like in Platinum. Also, you can chain effects, comp, eq, etc right into the audio tracks there. It's just awkward....

I tried a trial version once.
Couldn't figure for the life of me out how to render/export, tried everything, IIRC it was a video-card related issue...
Apart from that I'm really not a big fan of Sony... it's a brand I associate with (maybe even superior) tech which is not compatible with anything else, and for leaving its customers in the weeds without notice (abandoned standards, lens-mounts, file formats, you name it).
Maybe it's just me...
 
Nope, you're not wrong about Sony abandoning it's customer base. Unfortunately. I had SoundForge 8 and never bought any upgrades past that for that very reason. Vegas is still very easy to use and flexible if you can work out the interface (which my use of SoundForge gave me...
As far as rendering, its in the Project menu under (of all things) Render As... Gives you the option to save as several formats, but if you specify at the beginning of a project what resolution you want, it is limited. But if your video card balks, it's game over. I don't believe the trial version allowed render, anyway, so that may have been your problem....
There are other video production softwares that I'm sure do a fine job, but Vegas is the only one I've got any experience with...
 
Well, the interface was ok for me and generally the program was well-thought out.
I remember an error (it was some time ago), and remember googling that error and a suggestion about disabling hw acceleration, and that didn't work.
I messed with it a little bit more (forum threads, google, experimenting) and then uninstalled the whole thing.
Maybe will look at it again now... who knows, maybe a newer version will work ok.
 
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