basic mixing questions

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tl32

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So far we are getting good results without the use of any plug ins or effects, just microphone-pre-amp-converters-cubase.

I am wondering if I should not mess with the mix, and worry about that later, or if I should try and experiment myself. I don't really know where to start.

Material is soft to heavy alternative/rock.

So what I'm looking for is info on what's the most important/exciting plug in I can use to generally enhance what I'm getting.

I see the SPL twin tube which sounds great.

People talk a lot about the waves L2 limiter.

Is there a plugin you would use to help you get a good stereo image, or enhance spaciousness and 3d quality?
 
Cubase surely has all the plugins you need and more.

What the others will tell you is (ive heard it so many times already here):
- There is absolutely no single plugin that will make the difference always
- Every mix is different. You have to listen what it needs and the find a way to achieve that.
- The ways to achieve your goals may include panning, compressing, EQ:ing, adding reverb or other effects, stereo widening and so on. But which of those you need, where you need it and how it needs to be set depends 100% on the song you are working with and how you want it to sound.
- If you dont know why you are using plugin X (and "because everyone else uses it too" isnt a reason!), don't use it.
 
So far we are getting good results without the use of any plug ins or effects, just microphone-pre-amp-converters-cubase.

I am wondering if I should not mess with the mix, and worry about that later, or if I should try and experiment myself. I don't really know where to start.
You start with your idea of what you want your mix to sound like and then look for tools or advice or techniques you need to get your mix from where it's at now to that ideal that you want to end up at.

But if you don't have an idea, or if what you have now sounds fine to you, then don't mess with it - or better yet, save a copy of it as it is to use as your good copy, and then just mess around with a scratch copy of it if you need to just to learn how to use (and more how not to use) the various tools you have.

Stereo spaciousness and 3D sound is little more than a gimmick usually laid over an otherwise bad production. If you really want to play with it, check out the Panorama plug by Wave Arts. But I'd recommend staying away from that crap for now and concentrating on the music and the basics of making good, solid mixes first.

G.
 
Cubase surely has all the plugins you need and more.

What the others will tell you is (ive heard it so many times already here):
- There is absolutely no single plugin that will make the difference always
- Every mix is different. You have to listen what it needs and the find a way to achieve that.
-.

And that is 100% correct.
 
You say you like your current mixes.. But?? Is there something you dont like about them? If not then dont mess with em, ie dont try to fix what isnt broken.

If you don't know what a specific plugin/fx does, experiment and stick em on your tracks to see how they affect your sound. See if you can do something to make your sound even better.

If you were an auto mechanic, you wouldn't take a perfectly running motor and start cranking away at nuts and bolts, carb settings, etc. Unless you were trying to learn how to use an impact wrench, or seeing if a richer fuel mixture would generate more hp, etc.
 
I recorded first, the guitar and vocals at the same time. The guitar player lays through three guitar amps, so I put a 57 on each.

The singer is going through I think a 57b, into her effects, which goes into her PA, and then direct out into the is428. This is her choice, because she switches on and off her own effects, and uses her PA eq's to get her sound. Although I feel like it might be better to go strait into the ISA preamp for another vocal track, which I'll try to work out next session.

What is the proper method for recording vocals like this?

What I find in the mix, is that the vocals aren't forward sounding enough. So my method so far is to duplicate the vocal track, and pan one to the left about 7 and the other to the right 7, and sometimes I will add a third center which I will experiment with various plugins like compression or reverb. The singer never likes any of the effects of my plugs so I end just leaving it un-effected.

The one thing that I get at times, are harsh, or a thin sounding mixes that I think could use some warmth and depth.

Also, sometimes it is hard to have the guitar and vocals forward enough at the same time if that makes sense. I think they kind of occupy the same space in the mix, and need to be somehow separated. I figure EQ and panning might help, but I have a hard time telling if it really helps, or just sounds different. The cymbals could use some more warmth too maybe, or be a little less harsh in certain places, and louder over all.

I was surprised at the quality of the bass sound we got going from bass to sans amp to isa428. I think I am pretty happy with it as is, but a part of me thinks that the guitar sometimes has a lot of the same range low end as the bass, and it gets a little intense and blurred together. Probably because the guitar player has 3 sounds at once, one bright and tingy, one warm and mellow, and one crunchy and distorted. Sounds powerful, but makes mixing and mastering more complex I think. Maybe could do better to focus more on one guitar sound, or maybe I should do some panning and eq. Maybe I should use filters. But for now our rule has been that unless it sound obviously better don't add it.

I just was kind of wondering if there are any plug ins that make undeniable enhancements which are simple enough for me to use effectively. I read about people buying wavs diamond bundles which cost megabucks, and the only waves plugin they use is the l2. Looking at the SPL plugins, the Vitalizer, the twin tube saturation plug in, the transient plug in, and eq's look nice, and might be in my price range if I am going to end up actually using them and getting good results. But like someone else said, there are a lot of gimmicks out there, and I don't want to buy something this costly without getting wowed. Also, imagine there is a possibility that one day I will send a mix to be professionally mastered. So I want to know where to stop with what I do and what to leave to them. For example, if I end up getting a saturation plug in, should I use it, or will the mastering engineer use their own saturation?

Another thing is that I find it make any meaningful changes without losing something. Right now it's ultra clear, it has lots of raw power, with the volume high, everyone is impressed there are mostly no complaints. Just the things I pointed out and at this point I don't know how much of it is subjective. We don't want to add too many subjective changes for now, but would like to make the obvious improvements and maybe something like an L@ or something to increase loudness.

Also should mention I have cubase 2.0.
 
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women are fickle so you can convince her to sell her stuff and buy a nice condenser :)
 
What I find in the mix, is that the vocals aren't forward sounding enough. So my method so far is to duplicate the vocal track, and pan one to the left about 7 and the other to the right 7, and sometimes I will add a third center which I will experiment with various plugins like compression or reverb. .

All you're doing is making the track louder. "Duplicating" a track accomplishes absolutely nothing other than make the mono track a louder mono track. The best way to double anything is to perform it twice (or 3 times, etc.....)
 
The singer is going through I think a 57b, into her effects, which goes into her PA, and then direct out into the is428. This is her choice, because she switches on and off her own effects, and uses her PA eq's to get her sound. Although I feel like it might be better to go strait into the ISA preamp for another vocal track, which I'll try to work out next session.

What is the proper method for recording vocals like this?

While it's not an absolute faux pas to lay down FX with the source when tracking...
...the more common and more flexible[ method is to track "dry" and then add FX and EQ during the mix when you can hear how those tracks are blending with others.

She obviously thinks recording is the same as when she sings live where she does her own FX/EQ as she sings. 

The way to have the best of both worlds is to give her a cue mix where she can do what she wants to it (FX/EQ)...but you record only the dry track.
Guitars are sometimes done that way...where the player sets up his amp how he likes it...but a line out is taken for the tracking, and then they reamp that track later on during the mixing and do what they want to it.

You need a flexible mixer to create the type of cue tracks so players can manipulate to taste, while you track dry. You basically send her mic to the "deck/DAW"...and feed back the direct output of the deck/DAW into the mixer where you have FX/EQ and that's what feeds the cue mix that people hear in their headphones.

Make sense?
 
All you're doing is making the track louder. "Duplicating" a track accomplishes absolutely nothing other than make the mono track a louder mono track. The best way to double anything is to perform it twice (or 3 times, etc.....)

or throw a delay on there to get that ADT effect
 
While it's not an absolute faux pas to lay down FX with the source when tracking...
...the more common and more flexible[ method is to track "dry" and then add FX and EQ during the mix when you can hear how those tracks are blending with others.

She obviously thinks recording is the same as when she sings live where she does her own FX/EQ as she sings. 

The way to have the best of both worlds is to give her a cue mix where she can do what she wants to it (FX/EQ)...but you record only the dry track.
Guitars are sometimes done that way...where the player sets up his amp how he likes it...but a line out is taken for the tracking, and then they reamp that track later on during the mixing and do what they want to it.

You need a flexible mixer to create the type of cue tracks so players can manipulate to taste, while you track dry. You basically send her mic to the "deck/DAW"...and feed back the direct output of the deck/DAW into the mixer where you have FX/EQ and that's what feeds the cue mix that people hear in their headphones.

Make sense?

Yeah, that makes sense. I think I can do that. Thanks for your advice, I think getting a direct guitar line and re-amping may be worth a try as well.
 
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