
Shadow_7
New member
I do more event style stuff with video (or try to anyway). And I seem to be ultra sensitive to sync issues. I'm rarely closer than 5 yards from my visual reference with the camcorder and mics and even though I've been syncing the external audio to match the audio that the camcorder recorded to the T (nearest 1 to 5 sample(s) of 48000 samples per second). I find myself wondering about the distance and speed of sound. And whether I should compensate for that. I tend to think out loud and crunch numbers a lot (if you haven't noticed).
So 30 fps video at 48kHz audio comes out to about 1601.6 audio samples (of 48000 per second) per frame of video.
(30000/1001) = frame rate
(48000/(30000/1001)) = samples per frame (i.e. 1601.6)
1100 feet per second (+/- 100 feet per second) = speed of sound
So if I'm say 5 yards (15 feet) from the subject. And the mics are in the same location (relatively) as the camcorder. Should I also compensate for the 15/1100 time differential? aka speed of sound.
15/1100 = 0.0136.... of a second between source and mic.
0.01363636*48000 = 655 samples (rounded up).
655/48000 * 1000 = milliseconds (almost 14 ms after the visual reference)
Or 2/5th's of a frame (roughly). i.e. > 1/3rd of a frame. For some reason I seem sensitive to this. Even though in the real world we are used to hearing sounds while watching the source, delayed from the source. But in video, where you can zoom in up close, even though you're far away... I find it annoying to be that much out of sync. I don't want to be early on the audio, our brains yell and scream and can't compensate for that, but I can tell that it's noticeably off. And yet damn close. I can tell even when it's not a full frame (or more) off, and otherwise matches what the camcorder recorded.
Now I don't go around speeding up and slowing down the audio based on the distance to the source and the perceived zoom factor in the middle of a video. But should I or should I not be taking the comfortable average there of? I don't have or use (currently) a wide angle lens, so perspective wise the camcorder is already a few feet in front of it's own mics. Even with the zoom all the way out.
So, should I compensate, or just watch more kung fu theater? Or are there other things in play that is throwing my perceptions off? Like monitor latency (LCD)? Should I also compensate for that? It's most noticeable when viewing 60p video of something with drums in it. And my perceptions seem to differ based on how rested (or not) I am. Even when the source material hasn't changed. Or maybe my camcorder is a bit off / odd. I always seem to have at least one extra video frame relative to the duration of the audio track.
I'm am by no means a full frame out of sync. And I'm probably over thinking it. I just have the one pair of mics so I don't have an on stage or lapel mic to sync with. But if my mics were in that other place, and my camcorder had audio inputs, I would imagine that this temporal adjustment would be compensated for with the speed of electrons / light. I'm just having to take a more more manual approach. Or not.
I record audio externally, so I have the content to pick and choose from and even add to the tail end to match the number of frames. And I'm already lining up and extracting that audio, so outside of a little math, it's not really more work per say for my current flow.
So 30 fps video at 48kHz audio comes out to about 1601.6 audio samples (of 48000 per second) per frame of video.
(30000/1001) = frame rate
(48000/(30000/1001)) = samples per frame (i.e. 1601.6)
1100 feet per second (+/- 100 feet per second) = speed of sound
So if I'm say 5 yards (15 feet) from the subject. And the mics are in the same location (relatively) as the camcorder. Should I also compensate for the 15/1100 time differential? aka speed of sound.
15/1100 = 0.0136.... of a second between source and mic.
0.01363636*48000 = 655 samples (rounded up).
655/48000 * 1000 = milliseconds (almost 14 ms after the visual reference)
Or 2/5th's of a frame (roughly). i.e. > 1/3rd of a frame. For some reason I seem sensitive to this. Even though in the real world we are used to hearing sounds while watching the source, delayed from the source. But in video, where you can zoom in up close, even though you're far away... I find it annoying to be that much out of sync. I don't want to be early on the audio, our brains yell and scream and can't compensate for that, but I can tell that it's noticeably off. And yet damn close. I can tell even when it's not a full frame (or more) off, and otherwise matches what the camcorder recorded.
Now I don't go around speeding up and slowing down the audio based on the distance to the source and the perceived zoom factor in the middle of a video. But should I or should I not be taking the comfortable average there of? I don't have or use (currently) a wide angle lens, so perspective wise the camcorder is already a few feet in front of it's own mics. Even with the zoom all the way out.
So, should I compensate, or just watch more kung fu theater? Or are there other things in play that is throwing my perceptions off? Like monitor latency (LCD)? Should I also compensate for that? It's most noticeable when viewing 60p video of something with drums in it. And my perceptions seem to differ based on how rested (or not) I am. Even when the source material hasn't changed. Or maybe my camcorder is a bit off / odd. I always seem to have at least one extra video frame relative to the duration of the audio track.
I'm am by no means a full frame out of sync. And I'm probably over thinking it. I just have the one pair of mics so I don't have an on stage or lapel mic to sync with. But if my mics were in that other place, and my camcorder had audio inputs, I would imagine that this temporal adjustment would be compensated for with the speed of electrons / light. I'm just having to take a more more manual approach. Or not.
I record audio externally, so I have the content to pick and choose from and even add to the tail end to match the number of frames. And I'm already lining up and extracting that audio, so outside of a little math, it's not really more work per say for my current flow.