Audio Sweetening?

  • Thread starter Thread starter moresound
  • Start date Start date
M

moresound

Loud Sun Studios
I've seen this at the end credits of movies made around 1980ish. Any idea what this is?

My only guess is that it has to do with someone with a BBE sonic maximizer or Aphex aural exciter. :rolleyes:
 
I googled it and got the answer.

It seems like it has something to do with adding sound effects and music to scenes.
 
That term goes back many many decades, long before those boxes.....
 
Audio Sweetening?

suger.webp

1 lump or 2?
 
Yeah its just adding the small details to make a scene much more meaningful.
 
Adding effects is often called "Foley" now, named after Jack Foley, the first master of the art.
 
As I've learned it re audio post production for film, the term "sweetening" is used in two ways:
1) anything that makes a particular audio situation sound better - sweetening a gunshot, explosion, nature scene, dialog track, etc... layering sounds to create the right feel.
2) the overall process of sound design for film -
VO
dialog editing
sfx
foley
music
mixing

The term comes originally from adding strings and horns to recordings in the 40s.
 
As I've learned it re audio post production for film, the term "sweetening" is used in two ways:
1) anything that makes a particular audio situation sound better - sweetening a gunshot, explosion, nature scene, dialog track, etc... layering sounds to create the right feel.
2) the overall process of sound design for film -
VO
dialog editing
sfx
foley
music
mixing

The term comes originally from adding strings and horns to recordings in the 40s.



This is good to know, thanks guys.
 
When we say "Audio Sweetening" or "Audio Enhancement", we simply mean making your audio sound better. We split the tools in our software products into basic categories, with Audio Enhancement and Noise Reduction being two of them.
 
Then I have to ask ..... what the heck happened to the sound in movies from 70's to 80's? What a horrible decade for film audio.
 
Then I have to ask ..... what the heck happened to the sound in movies from 70's to 80's? What a horrible decade for film audio.

I think everything that has been audio has been a step forward. There has to of been trial and error to get us were we are today.

my question is what the hell are people doing these days? audio quality is very good these days but there is no dynamics to anything anymore. the audio mix in most films are terrible one minute everything is booming with explosions and gun fire then all of a sudden some one talks and your struggling to hear what the hell they said!!!!

this loudness war has to stop and bring back the dynamics to everything
 
Then I have to ask ..... what the heck happened to the sound in movies from 70's to 80's? What a horrible decade for film audio.
Well "sweetening" is a loosely used term, heh. In some cases it just means more crap piled on. But are you talking about the original theater sound or the sound you'd hear today on a DVD of 70s-80s era movies? I think some of the audio has been mangled in the DVD remasterings of some earlier films. ...Though I'm no expert on film sound history.
 
I do audio sweetening as in the sense of getting the audience a live TV-shows to sound better. Every mix engineer who has mixed live shows/concert knows that the audience mic's will destroy the mix if turned up to loud. This can be fixed using Audio Sweetening. During a long TV-show recording - the audience often gets tired towards the end. This can be fixed using Audio Sweetening. I see it's an quite old post, but if you're still interested, you should visit audiosweetening.com. While it's still only in Danish, the audio/video examples on the page, should give you a good idea what difference a good audio sweetener can do.

Take care...


Peter Juul Kristensen
audio sweetener
 
Last edited:
I think everything that has been audio has been a step forward. There has to of been trial and error to get us were we are today.

my question is what the hell are people doing these days? audio quality is very good these days but there is no dynamics to anything anymore. the audio mix in most films are terrible one minute everything is booming with explosions and gun fire then all of a sudden some one talks and your struggling to hear what the hell they said!!!!

this loudness war has to stop and bring back the dynamics to everything
Yep, it's an old thread, but I have to hit this.

The phenomenon described in this post implies that there is actually too much dynamic range, a point that I agree with to an extent, but is the exact opposite of what he claims to be ranting against.

It actually leads to a discussion on mixing and mastering in general. The loudness wars are still in effect, but we also seem to have growing "anti loudness" war happening as well. Some folks are pushing to show off just how much dynamics and transient response they can keep in a mix.

We must be careful, though, as the post above illustrates. When you have a captive audience in a controlled environment and enough headroom in your playback system you can get away with pushing the dynamic range. A movie theater is quiet to begin with, and all of the listeners are sitting quietly and attentively. You can get away with going from a whisper to a nuclear explosion and have everything heard without the explosion bursting people's eardrums or destroying the speakers.

However, that's a best case scenario. Most listening environments have 40 to 60 db of ambient noise, whether it's the general buzz of things around the house or road noise in the car. If a comfortable listening level has peaks around 85-90db, that doesn't really leave a lot of space for us to mix in. Sure, we can handle peaks up above 100db, but very few people are willing to go to concert levels in their everyday listening. My wife was one of those who would happily sit with remote in hand, turning up the TV so that we could hear the dialog over the furnace, and then turning it back down in the battle scenes. I was perfectly happy to just crank it! There are reasons we divorced... ;)

If you've ever tried to listen to PJ Harvey's Rid of Me album in a "real world" setting, then you know what I'm talking about when it comes to music production. I really do appreciate how it draws you into a gentle, intimate thing and then suddenly hits you over the head with crushing noise. It's great when I'm sitting in the studio alone. Try to play it in the car and still be able to talk to the person next to you, and half of the album is essentially silence.
 
I work in video and do "sweetening" all the time. Everyone works differently of course but here is my workflow.
You have an "approved" rough cut of the piece. That means creative decisions, editorial etc have been made. What stays, what gets cut. So now you finesse everything for the final master.
What I do is:

Normalize the VO and on location interviews. De-noise if needed, compress a little.
Set levels for the nat sound (Natural sound, or the audio picked up on your cut shots or "B-roll"
set levels for music if you have any)
export a mixed master and take that into the time line.
While this is done for the audio, the same is done for the video. Color correction, fine tuning transitions etc.
Not exactly super creative for the type of stuff I do......more like "grunt work"
 
In my experience "audio sweetening" is used to market questionable audio services to people with limited audio knowledge. It's one of those red flag phrases that I associate with hyperbolic claims and detrimental treatment of audio. Anyone wanting to be taken seriously should avoid the term.
 
Back
Top