E
ebeam
New member
John Sayers said:Myth No 1.
In control room design you splay the walls to stop standing waves.
You splay the walls to control the reflections from the speakers. The aim is to avoid getting a reflection of the right speaker in the left ear.
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You splay the walls in studios to stop standing waves. Go and clap your hands in a square room and you will hear the standing waves and the pinging sound it produces. You can easily stop it in the high frequencies with some absorption material but the low end is another story. - splaying the walls is just damn easier.
To go back to the original question a bit...
John, I understand that with a control room when you are trying to create a reflection-free zone, its a good idea to angle the walls. However, in a tracking space, what you're generally trying to do (dimensionally) is create a room with a nice distribution of modes so the room resonates equally (or pleasingly at least) at all frequencies, right?
If that's the case, its a lot easier to calculate good dimensions for a square room and that's what DeadPoet is getting at. Otherwise you'd end up guessing to a large extent. As I understand it, the main effect of splaying a wall is creating some diffusion, which helps control flutter echo, etc. Seems like a pretty elaborate way to get diffusion. I suppose what I'm getting at is wouldn't it generally be easier and more successful overall to a) design a room with 'golden' dimensions, b) add diffusors to break up surfaces to treat flutter and c) add some absorbers where necessary?
I'm sure you've been in a lot of great sounding rooms, so have they always had splayed walls? Have you been in any great rooms with parallel walls?
Thanks.