H
hemmick reef
New member
Poco said:Reef,
First, let me say you asked a relevant and meaningful question. Real-world room acoustics and reverberation is a very complex issue to deal with, let alone understand. You did real-world research. Well done.
Take this example:
A choir sings in a large acoustically treated room. When they sing quietly, there appears to be little or no room effect. As they sing louder, not only does the effect of the acoustical environment become apparent, it changes in color, decay time, primary reflection, secondary reflections, etc. This change is based on the volume alone. What sounds glorious at full volume may sound lacking at quieter ones. This is difficult, if not impossible to achieve using artificial reverb. Typically, what you will notice when you send less (or more) signal to an artificial reverb is more or less of an effect that sounds very nearly the same.
Though more easily controlled and more flexible than a real room, reverb systems that do not do a very, very good job with room modelling do not emulate real spaces well, if at all, though they may very well produce a reverb that suits your purpose.
Also, when you record direct (or miced for that matter), do attempt to set levels that utilize the full resolution of the medium. That is, set your inputs such that the loudest signal from the instrument will not produce an over, but will come as close to 0 as is reasonable. There is no reason to leave room for cream, sugar, cinnamon, etc. as effects will be added during mixdown to another track.
People that don't take advantage of the recording medium are like people who crop digital pictures. The old saying goes "don't waste pixels". In photography, lost resolution is seen, in recording, it is heard. This is one more reason to record at 24 bit vs 16. More resolution, i.e. you can afford to lose a little during processing.
So, to the boneheads that said you asked a stupid question, I would say get out more and do a little research before calling someone else stupid.![]()
Best wishes,
Poco
Thank you very much for your answer which makes complete sense to me.
The reason for asking my original question was because I noticed that, as you say, sending more or less signal to a synthetic reverb did not vary in the same way as a sound increased in a real room. I thought something different was happening with the reflections as the volume of my amp increases.
It may be comparable to the way velocity works with a drum or piano, I am not sure? But I imagine the reflections get more chaotic in a real room with increased volume which gives a different quality to a sound. I am not sure if synthetic software or hardware reverbs can replicate this? Maybe they have this parameter set at an optimum level?
Cheers
