Virtual guitar amps/analog guitar amps

  • Thread starter Thread starter New Guy
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...until you have to record at 3am in an Apartment :D

Yup, I totally acknowledge that and if I had to record at 3 am in an apartment I'd use sims too......until I moved into a house in which I could do whatever I want.
 
don't marry, then, and don't have kids that have to go to school ;)
 
Congrats!

BTW: I like your Sound on SoundCloud! The song Gay Boy somehow reminds me of some NOFX stuff (though the gits are not that Palm muted)... While 'A punk Looks at 40' has something of the 'Neue Deutsche Welle' that was great over here in the 80ies... (when I grew up)
...and Hallelujah is great! We do a cover of it, too...
 
BTW: I like your Sound on SoundCloud! The song Gay Boy somehow reminds me of some NOFX stuff (though the gits are not that Palm muted)... While 'A punk Looks at 40' has something of the 'Neue Deutsche Welle' that was great over here in the 80ies... (when I grew up)
...and Hallelujah is great! We do a cover of it, too...

Haha, thank you. I appreciate that. Real amps, real everything baby! :D
 
This is my view from a recording standpoint..

I have been playing around with amp sims for quite some time now, mainly guitar rig 3 to amplitube 3. I liked the raw sounds that guitar rig 3 produced, but for some reason it always crashed with my software. Amplitube 3 is absolutely awesome though. I can play in the middle of the night, making zero noise, and create songs. I have access to a million different tones by clicking buttons and playing around with settings. I can blend mics, create a stereo image, and no phase issues! If you have a real sound to go towards, you can really tweak the program to sound great.

On the other hand, you have amps. They are big, and they are loud. Tubes need replacing. Oh, then you have to position the microphone. If you use more than one, good luck with phase issues! And it's a good thing traditional amp mic, the sm57 is only $100. Because god forbid if you want to try a different sound, you're going to shell out the cash. In a live situation though, standing in the room - they kick ass.

That being said, I think of my amplitube tracks as the demo tracks. Sometimes the sounds I get out of that program sound better than my amp (probably because I only have one amp that cannot do everything). But it doesn't matter. I've come to realize that such a big part of enjoying your own music is in this immaterial, intangible quality that no one else even has to notice except you. From a practical standpoint? Yes, I believe you can get the amp sims to sound incredibly close to a real amp with a lot of tweaking. Most musicians will probably not notice in the recording. The general public will definitely not notice. (I once sent a friend a track of mine with only a 4 beat drum loop and he didn't even notice the drums were the same the whole time). But do you notice / care?

For me, I know that the sim is "fake". All of my favorite bands had the studios lined with marshalls, les pauls and telecasters (go figure, I play a strat). It's the reason I went and spent $900 on my head & cab (which isn't even a lot, but I think I got a decent deal). There's something very not rock about playing through a sim.

I mean really, when you get famous do you want to be the Owl City of rock bands?
 
This is my view from a recording standpoint..

I have been playing around with amp sims for quite some time now, mainly guitar rig 3 to amplitube 3. I liked the raw sounds that guitar rig 3 produced, but for some reason it always crashed with my software. Amplitube 3 is absolutely awesome though. I can play in the middle of the night, making zero noise, and create songs. I have access to a million different tones by clicking buttons and playing around with settings. I can blend mics, create a stereo image, and no phase issues! If you have a real sound to go towards, you can really tweak the program to sound great.

On the other hand, you have amps. They are big, and they are loud. Tubes need replacing. Oh, then you have to position the microphone. If you use more than one, good luck with phase issues! And it's a good thing traditional amp mic, the sm57 is only $100. Because god forbid if you want to try a different sound, you're going to shell out the cash. In a live situation though, standing in the room - they kick ass.

That being said, I think of my amplitube tracks as the demo tracks. Sometimes the sounds I get out of that program sound better than my amp (probably because I only have one amp that cannot do everything). But it doesn't matter. I've come to realize that such a big part of enjoying your own music is in this immaterial, intangible quality that no one else even has to notice except you. From a practical standpoint? Yes, I believe you can get the amp sims to sound incredibly close to a real amp with a lot of tweaking. Most musicians will probably not notice in the recording. The general public will definitely not notice. (I once sent a friend a track of mine with only a 4 beat drum loop and he didn't even notice the drums were the same the whole time). But do you notice / care?

For me, I know that the sim is "fake". All of my favorite bands had the studios lined with marshalls, les pauls and telecasters (go figure, I play a strat). It's the reason I went and spent $900 on my head & cab (which isn't even a lot, but I think I got a decent deal). There's something very not rock about playing through a sim.

I mean really, when you get famous do you want to be the Owl City of rock bands?

Ok, I have to like Eric now. :)
 
On the other hand, you have amps. They are big, and they are loud. Tubes need replacing. Oh, then you have to position the microphone.

Careful you don't break a nail doing all that.
Last time I had to position a microphone....OMG! what a hassle! I had to move the damn thing three time before I got the tone I wanted.
 
Careful you don't break a nail doing all that.
Last time I had to position a microphone....OMG! what a hassle! I had to move the damn thing three time before I got the tone I wanted.

This is what I was going to say. xD

Even in the actual studio I work at with all the HEAVY doors and LONG (read: 15') hallways, I got a tone for my buddy I was recording that was EXACTLY what he wanted in under 15 minutes by simply fiddling knobs and moving an SM57 around a little bit.

Amp sim advocates all portray mic placement as such a hassle, but it's going to sound better by taking 5 freakin' minutes (this is the time it takes at my house where it's 5' away and there are no "heavy" doors to move as well) to fiddle around with some settings and placement. It's not that complicated.

Brighter = further away from the grille & closer to the center of the cone
Darker = closer to the grille & closer to the edge of the cone.

It's not rocket science here.
 
Careful you don't break a nail doing all that.
Last time I had to position a microphone....OMG! what a hassle! I had to move the damn thing three time before I got the tone I wanted.

I surely hope you realize that Eric was being facetious here right? Did I miss the joke? lol!
 
Haha yes.. it was definitely supposed to be tongue in cheek. But I do wish positioning 2 mics on a cab for blending were as easy to do as they are in the sim without phase issues. The hardest part of the sim thing is you need to know the sound you are after before trying to mimic it. How do you do that? By recording a real amp! Ha, well I think the countless youtube videos actually help out with this. It can make tone chasing in the sims much easier.

Also, I think if you are going for a certain sound - super tight, 16 layered guitar tracks processed sort of sound.. then I think something like amplitube would be more convenient. I am a fan of one guitar track on each side. 2 at the most. IMO when there are fewer things to listen to, the real amps can shine. I think there is some magic that happens in the air between the speaker cone and the microphone. The best part is, you don't need to worry about if it actually sounds real or not.
 
But I do wish positioning 2 mics on a cab for blending were as easy to do as they are in the sim without phase issues.

Well...the sim doesn't do it with mics, it does it with math. :)

Simple solution....get your tone with one mic. ;)
 
Haha yes.. it was definitely supposed to be tongue in cheek. But I do wish positioning 2 mics on a cab for blending were as easy to do as they are in the sim without phase issues. The hardest part of the sim thing is you need to know the sound you are after before trying to mimic it. How do you do that? By recording a real amp! Ha, well I think the countless youtube videos actually help out with this. It can make tone chasing in the sims much easier.

Also, I think if you are going for a certain sound - super tight, 16 layered guitar tracks processed sort of sound.. then I think something like amplitube would be more convenient. I am a fan of one guitar track on each side. 2 at the most. IMO when there are fewer things to listen to, the real amps can shine. I think there is some magic that happens in the air between the speaker cone and the microphone. The best part is, you don't need to worry about if it actually sounds real or not.

That is what should sum this whole thing up. Trying to make something sound 'real' should not be a best option IMO. What works for someone to get there is just a way to 'try'. If it works for any particular individual, then enjoy. That just doesn't work for me.

I would never try to endorse or push what works for me on another. Do what works for you.. Though, I find it odd that the definition of 'SIM' is not realized by the digital purists (or whatever they want to be called). SIM=Simulation of what? An amp.

I use Guitar Rig 5 and Amplitude for scratch tracks myself. No heavy attitude from me about using tools. I sure as hell would never opt for a sim over a tube amp though. There is just no comparison to my ears.

Why anyone would argue with this opinion is just futile. It is just an opinion. Be happy with your simulated amps. If they work for you, then they are friggen awesome for you.

I find them to be not so friggen awesome.

Hot pockets are considered food. I don't eat them.
 
I would never try to endorse or push what works for me on another. Do what works for you.. Though, I find it odd that the definition of 'SIM' is not realized by the digital purists (or whatever they want to be called). SIM=Simulation of what? An amp.
.
This.

I personally don't care how anyone gets their recorded sounds. Just don't tell me your fake approximation of the real thing is in any way better than the real thing. You can stuff a ziploc filled with vaseline between two couch cushions and go to town, but it's not better than a real woman. That's it in a nutshell.
 
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