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paresh
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Is there a way to get more consistent levels without an outboard compressor? I can add vst compression afterward but it doesn't help much. Thanks.
Is there a way to get more consistent levels without an outboard compressor? I can add vst compression afterward but it doesn't help much. Thanks.
That too.Sure. Mic technique.
You ever watch the really good singers on stage when they "work the mic"? They'll get up close to it when they're singing a soft line then back off when they hit the loud passages.
Takes some practice but do-able.![]()
Sure. Mic technique.
You ever watch the really good singers on stage when they "work the mic"? They'll get up close to it when they're singing a soft line then back off when they hit the loud passages.
Takes some practice but do-able.![]()
I think you misunderstood what I was saying. The color doesn't come from the circuits. The color comes from the actual compres...Ignoring those truths do not make them untrue. If all one needed were the sound of a compressor's circuits without taming the dynamics, we could just the signal through uncompressed.
Ah. You did understand.But the fact is it's the act of compression itself that adds most of the "coloration" that people so admire.
but I still edit the vocals in the DAW because I can get EXACTLY the level of each word that's needed. It's totally under my control...unlike the first two techniques.
Forget about using a compressor to even out vocals. Most vocal tracks I work with need fader automation...
I didn't mean to make it sound like I was responding to you specifically, Chibi; it was more of a general response to the topic.Yeah, vocals need compression. My point was I compress until I hear "now this is dense enough". I don't compress until I hear "now this take is even".
There were three techniques up there.
But yeah, I'm with you, miro.![]()
If those differences are extreme, it will be difficult to work the mic without having pronounced proximity effect for quiet passages, then losing that effect and introducing lots more room sound with loud passages. The effect can be good, in some cases, but generally sounds weird.
Yeah...that's a concern...which is why I now (thanks to DAW capability) prefer to just edit the individual words/phrases for level (and other stuff too as needed)...though when I sing, I will still "work to mic" a bit as needed, but that's not always easy for singers who are only use to singing live in a cover band where they basically "eat the mic" for the entire night!![]()
One of the engineers I work with (Jay) does basically the same thing in Cubendo. He just splits the take where needed to cut it into separate chunks and adjusts the overall volume for each chunk, occasionally fading or cross-fading between chunks to smooth the transition.Maybe it's two sides of the same coin...but what I do is actually slice up the track into sections (or Objects as they are called in Samplitude)...and then I adjust the level for each Object as needed, which is not quite the same thing as track level automation.
One of the engineers I work with (Jay) does basically the same thing in Cubendo. He just splits the take where needed to cut it into separate chunks and adjusts the overall volume for each chunk, occasionally fading or cross-fading between chunks to smooth the transition.
It works great and he does it nice and fast and all that. I personally don't do it because I personally work around an automation-centric method. For me, it's just the digital version of fader jockeying; the automation track is just the digital version of riding the fader - in fact, in Nuendo you can draw the automation curve by riding a fader as the track is playing if you wanted to. So for me, basing my digital mix methods around automation is just the digital continuation of good old-fashioned analog methodology, which is right in the wheelhouse of my comfort zone. The "divide and conquer" method used by you and Jay is more of a pure NLE digital construct.
One method is not better than that other, it's just two different ways of skinning the same cat. Jay does just as good and as fast of a job with his method as I do with mine, and I'm sure you're right there with both of us. It's just choosing which tools and techniques one personally prefers.
G.
"Work the Mic" is the correct answer.
However, it's not as easy as it sounds for singers, and you have to consider the proximity effect of the mic in question. Singers need to practice this technique in a way that doesn't create major sonic differences beyond level, as they back off the mic for loud passages and "eat it" for quiet passages.
working with the Objects is more detailed, and I can also adjust other things (EQ, FX, or any processing) just for a given Object rather than across the whole track.
It's all non-destructible...so I can always Undo if needed.