Predictions for the Future of Audio

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Latency, yes, that will be a problem, however a "audio router" could solve much of that by significantly prioritizing audio traffic over everything else, much the way routers today can prioritize voice over IP traffic.

You still can't overcome the speed of light (silly theories about black holes notwithstanding), which is 186,000 miles per second, a bit slower in a medium other than a vacuum. Sounds fast, until you realize that halfway around the earth is 12,500 miles. So a dedicated analog line must have 67msec latency in that extreme case. There is no way packet-switched data can be as fast.

You can ping Yahoo! in 3msec because its servers aren't in Japan.
 
There will be no fans and music will have no physical value only sentimental or entertainment value. Since it will be so easy to make music, the internet will host platforms over which people can connect to gig live; like a big interactive live radio station, from their home; possibly with a 3d simulator making it seem like were all hanging out in the same room and just jamming. People will come in, listen or contribute and leave; like chatrooms. The whole thing will be ad supported automatically by forced participation of corporations who's stuff is present in the gig. So if happen to be drinking a cola, then cola company account is auto-deducted $ for the presence of my cola. Perhaps contributors will be paid, automatically for their time, from the ads and deposited into their universal beast account.
 
Yes, wavelengths of the visible spectrum are measured in nanometers, and wavelengths of sound are measured in centimeters and meters . . . while the frequency of visible light is measured in THz . . . I can see the parallels clearly :rolleyes:

You should try learning physics from somebody other than Crowley :rolleyes: :rolleyes: :rolleyes:

I didn't learn physics from Crowley. I just read the parallel charts in one of his books and recognized what I had know from previous teachings.
As for future light shows we will just have to wait for an other Tesla to come along and show us how wonderful this world can really be.





:cool:
 
I didn't learn physics from Crowley. I just read the parallel charts in one of his books and recognized what I had know from previous teachings.

Except that any previous "teachings" are demonstrably wrong. Audible sound is 20Hz to 20kHz, visible light is 400THz to 790THz. So there is no correlation in the range, nor is there the range itself comparable: 1000x for sound, only 2x for light. They have nothing in common.

You still haven't articulated why what you are describe would work, or more generally even what it is. If you just want red lights on a B chord, that can be done today rather easily with MIDI or with any other protocol you feel like developing. But if you want three different colors for B, D#, and F#, well ultimately most of your possible combinations are going to be shades of white.

Have you ever actually been on a stage? When the lighting tech turns on all of the cans? What do you see?

This thread started as the future of audio in 20 years, it's now become make believe fantasyland of let's ignore laws of physics :rolleyes:
 
I like this ^^^^^^^^

The basis is the modern desire for a fully customized experience, combined with the perceived lack of value of recorded music. At a basic level, it's as simple as being at a show and thinking the mix sucked, and wouldn't it be nice to change it. More involved is you are able to modify the music played to suit your tastes, whether by transposition, orchestration, etc. There is also the desire for participation: with a smartphone, air guitar or just dancing becomes translated into an actual musical part of the song or a modulation of the mix, effects, etc.

Finally, you will be able to share such customization with those around you. The hot girl at the bar likes your dancing? She can tap into the same parts you are creating.

Of course, everybody is listening on earbuds . . . and when you're done, your version (or multiple possible versions) are stored on your smartphone for your listening pleasure.

That is an experience people would pay for, and it would help resurrect live music and dispense with this 100 year experiment in mass marketed recordings . . .
 
So now it's like almost 4 am...

I see insomnia in your future!:eek: or even your present!

Well I'd just like to report it's 12.50 pm here in Sydney Australia, a beautiful winter's day - 15 degrees, sunny - lovely place to be right now...
 
The future of audio in 20 years?


That's easy..........................same shit, different day.



:cool:
 
The future of audio in 20 years?... That's easy..........................same shit, different day.

That's probably it.

I heard someone say that there's been no major improvements in audio in 50 years and there's something to that. The major things like mics, drums, guitars, and amps have had only minor improvements.

If you go back 20 years ago analog audio was where digital hasn't got yet.
 
That's probably it.

I heard someone say that there's been no major improvements in audio in 50 years and there's something to that. The major things like mics, drums, guitars, and amps have had only minor improvements.

If you go back 20 years ago analog audio was where digital hasn't got yet.

I don't agree at all; the very existence of this board proves that digital audio has been a major change in the way audio is performed and produced. There are several examples of musical techniques that simply didn't exist in analog.

As for the traditional rock instruments, part of the problem is that most musicians are extremely conservative when it comes to their choices of instrument. Even so, twenty years ago you didn't see baritone guitars or seven string guitars very often, few people drop-tuned except for Van Halen tribute bands, and guitar to MIDI was basically crap. Acoustic basses (not uprights, the fretted kind) were rarely seen.

Now the power to develop complex tools is not beyond the ability of an ordinary musician; I could write a simple wave-to-MIDI VST myself, except it's been done a thousand times already. A better example would be my interactive concert experience; I know how to code that at a conceptual level but I'm not familiar with any of the operating environments that would be required for it to actually work.

Somebody is though, and they are probably already working on that app . . . the best analog could do by comparison would be a low-power FM transmission that could be modulated with the usual analog techniques and mixed with another analog source. That's a far cry from what I envision interactive digital wireless technology will achieve.

Together with the digital revolution, people seem to forget that the cost of analog parts has dropped greatly and the quality has gone way up (whether that's true of assembly is a different question). Also, tiny SMT packages enable analog devices to be cheaper, smaller, and higher performance than the analog circuits of 20 years ago. People who start now don't realize how expensive all of this stuff used to be, and Chinese labor is not the only reason for the change.

And finally, the internet allows for the exchange of information for new developments to be created and disseminated quickly and cheaply. That's perhaps the largest benefit of all :)
 
Ms H - you ever read up on Pete Townsend's Lifehouse concept...?

I see elements of that in some of what you're saying..
 
Ms H - you ever read up on Pete Townsend's Lifehouse concept...?

I see elements of that in some of what you're saying..

I suppose in a manner, but I intend to transfer power to the people! There is a difference between having your personal data extracted so you can be manipulated (even if such manipulation is enjoyable), and being an active participant in a creative process.

Games like Rock Band show that people want to participate in music, but lack the skill--but then some are willing to devote time to learning to play a video game that would be sufficient if devoted to an instrument. Why? Because the rewards of a video game are immediate, and it's easy to program a video game for progressive difficulty while providing rewards along the way. That's not really true for an instrument, you're going to suck until you devote about 500 hours to practice, and you're not going to be proficient before perhaps 2,000 hours. Nobody would play a video game like that.

To the extent that technology can enable creativity in a progressive manner, I think it will be a success.
 
I wanna know who this prima donna Japanese bass player that throws tantrums in the midst of internet hookup sessions is. And how much he gets paid ! To think, the future of audio may depend on their versatility {Can he play mandolin ?} !! :D
 
I wanna know who this prima donna Japanese bass player that throws tantrums in the midst of internet hookup sessions is. And how much he gets paid ! To think, the future of audio may depend on their versatility {Can he play mandolin ?} !! :D

I'm pretty sure he's a mod @ HR.:laughings:
 
This thread started as the future of audio in 20 years, it's now become make believe fantasyland of let's ignore laws of physics :rolleyes:

This thread started out as Predictions for the future of audio. It was fairly light-hearted. Now it has devolved into a pedagogical beat down. Settle down, Beavis.
 
That's probably it.

I heard someone say that there's been no major improvements in audio in 50 years and there's something to that. The major things like mics, drums, guitars, and amps have had only minor improvements.

If you go back 20 years ago analog audio was where digital hasn't got yet.

LOL! Are you serious?!?!?!

50 years ago I could not compose, record, produce and materialize music all by myself, in my bedroom, without spending quite a bit of money.

Do you not consider that a major improvement?
 
LOL! Are you serious?!?!?!

50 years ago I could not compose, record, produce and materialize music all by myself, in my bedroom, without spending quite a bit of money.

Do you not consider that a major improvement?

Without spending quite a bit of money, yes. But you could have done it. I think Dinty means technically and in terms of leaps and bounds. He may well have a point.
 
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