Behringer FCA202 Suddendly Not Working

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FunkyRach

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Hello

I have a Behringer FCA202 F-Control ( firewire) external sound card

and yesterday it has started not working properly.

Basically I will be lisening to music and after half a track or lucky 2 tracks it will just stop. I have tried lisening on both winamp and windows media player and it happens on both playback devices. I have no idea what to do it was great up untill yesterday.

So everytime this happen I unplugg and then plug it back in again. AND RepeaT!

i have also noticed winamp starting up slower then usual. and when the problem happens and I still click play it comes up with a buffer underun messege.

Any Ideas?
 
Hello

I have a Behringer FCA202 F-Control ( firewire) external sound card

and yesterday it has started not working properly.

Basically I will be lisening to music and after half a track or lucky 2 tracks it will just stop. I have tried lisening on both winamp and windows media player and it happens on both playback devices. I have no idea what to do it was great up untill yesterday.

So everytime this happen I unplugg and then plug it back in again. AND RepeaT!

i have also noticed winamp starting up slower then usual. and when the problem happens and I still click play it comes up with a buffer underun messege.

Any Ideas?


What do you expect?

Sorry
 
In computing, buffer underrun or buffer underflow is a state occurring when a buffer used to communicate between two devices or processes is fed with data at a lower speed than the data is being read from it. This requires the program or device reading from the buffer to pause its processing while the buffer refills. This can cause undesired and sometimes serious side effects, since the data being buffered is generally not suited to stop-start access of this kind.

The term should not be confused with buffer overflow, a condition where a portion of memory being used as a buffer has a fixed size but is filled with more than that amount of data. Whereas buffer overflows are usually the result of programming errors, and thus preventable, buffer underruns are often the result of transitory issues on the "connection" which is being buffered—either a connection between two processes, with others competing for CPU time; or a physical link, with devices competing for bandwidth.

The simplest guard against such problems is to increase the size of the buffer—if an incoming data stream needs to be read at 1 bit per second, a buffer of 10 bits would allow the connection to be blocked for up to 10 seconds before failing, whereas one of 60 bits would allow a blockage of up to a minute. However, this requires more memory to be available to the process or device, which can be expensive. It also assumes that the buffer starts full—requiring a potentially significant pause before the reading process begins—and that it will always be full unless the connection is currently blocked. This latter caveat means that if the data does not, on average, arrive significantly faster than it is needed, any "blockages" on the connection will be cumulative—so that "dropping" one bit every minute on our hypothetical connection would lead to the 60-bit buffer underrunning if the connection remained active for an hour. In real-time applications, a large buffer size also increases the latency between input and output, which is undesirable in low-latency applications, for example video conferencing.

If the framebuffer of the graphics controller does not get updated, the picture of the computer screen will appear to hang until the buffer receives new data. A feature of many video player programs is the ability to drop frames if the system is overloaded, intentionally letting the buffer underrun.
The buffer in an audio controller is a ring buffer. If an underrun occurs and the audio controller is not stopped, it will keep repeating the sound contained in the buffer, which may hold a quarter of a second or so. This happens if the operating system hangs during audio playback, usually for a short while, until possibly an error handling routine (e.g. blue screen of death) stops the audio controller.
 
I must have the greatest luck with behringer stuff! I mean, I know they make or made some pretty fragile stuff, and they have no respect for patents when it comes to designs, but I've had an A/D converter for 5 1/2 years, an 800 watt PA system for 3 years, 2 stage monitors that have been cranked ungodly loud at times for 3 years and microphones that sound pretty decent for 3 years and I haven't had one issue with them. I treat them like gold... maybe that's why they've lasted so long.
 
okay so no ideas then...
thanks for the big explaination about buffering unfortunity the most of it went over my head.:rolleyes:

I tested it again today..
and same thing happened... music will be playing for a track or two then just stops, and i have to un-plugg and plug-in again..
what a bummer it was working perfect up untill no other symptoms to report

anyone had the same kind of problem? that could be fixed with a new cable mayby
 
plugging and unplugging firewire cable when sound card power in on is dangerous to you interface! it may fry some chips. always turn off interface power before unplugging it from firewire port.
 
thanks.. i usually do do that but...this problem started happening before i ever unplugged and replugged in at the port
 
the Behringer customer support surgested me trying it with another cable aslo..
 
Try adjusting your power scheme settings to "Always On". Sounds like it could be shutting down your firewire connection after a few minutes to save power. I was having the same problem with my UFO202 until I tweaked this.
 
what do you mean changing it to always on? ps i am running vista


AND ia m still having this problem.. I have a new firewire cable and it still seems to have the problem

music plays for a little while then stops


or records for a while and them randomly stops
 
do you mean the battery/power setting because that is set to all on :)
 
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