Hi everyone,
I'm currently working on a live set in session mode with all my songs in it. The final goal is to be able to play live with all elements of each song, not only stems of them. The session is organized with many groups and automations in order to bypass plugins that are not used. For example, if I play the song A, all plugins of this song are ON while all plugins of the other songs are OFF. This way I preserve the CPU.
The problem is that the more a session has tracks (even not played, muted, no input, no output, no clips), the more the CPU increases and Live is really slowed down (cracks, clips are sometimes played one beat later, creating a new track or load a plugin takes a long time, etc.). I've created a test session with 1000 audio tracks (as Live has no limitation about number of tracks) with nothing in it, no input, no output, speaker OFF and all of these problems appear.
However, it's written on ableton.com "Generally, every track and device being used in Live incurs some amount of CPU load. However, Live is "smart" and avoids wasting CPU cycles on tracks and devices that do not contribute anything useful." It seems to be false...
Does anyone have the same problematic? Do you have any idea how to solve it?
Issue tested with these configurations:
- Ableton Live 10.1
- MacBook Pro end 2011, OS El Capitan, 16Go RAM, 500Go SSD
- PC Lenovo Thinkpad, Windows 10, 16Go RAM, 500Go SSD
- Built-in soundcard and Focusrite Clarett 4Pre USB
Thank you for your time and your help,
Romain
I'm currently working on a live set in session mode with all my songs in it. The final goal is to be able to play live with all elements of each song, not only stems of them. The session is organized with many groups and automations in order to bypass plugins that are not used. For example, if I play the song A, all plugins of this song are ON while all plugins of the other songs are OFF. This way I preserve the CPU.
The problem is that the more a session has tracks (even not played, muted, no input, no output, no clips), the more the CPU increases and Live is really slowed down (cracks, clips are sometimes played one beat later, creating a new track or load a plugin takes a long time, etc.). I've created a test session with 1000 audio tracks (as Live has no limitation about number of tracks) with nothing in it, no input, no output, speaker OFF and all of these problems appear.
However, it's written on ableton.com "Generally, every track and device being used in Live incurs some amount of CPU load. However, Live is "smart" and avoids wasting CPU cycles on tracks and devices that do not contribute anything useful." It seems to be false...
Does anyone have the same problematic? Do you have any idea how to solve it?
Issue tested with these configurations:
- Ableton Live 10.1
- MacBook Pro end 2011, OS El Capitan, 16Go RAM, 500Go SSD
- PC Lenovo Thinkpad, Windows 10, 16Go RAM, 500Go SSD
- Built-in soundcard and Focusrite Clarett 4Pre USB
Thank you for your time and your help,
Romain