Weird Parallel Gating Sort of Thing

  • Thread starter Thread starter Seafroggys
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Seafroggys

Seafroggys

Well-known member
This is what I want to do essentially. When a sound source gets quiet enough, I want it to trigger an EQ. I have a guitar track with audible amp hum during longer notes, and I can get rid of it with a nice low pass filter, but that really fucks with the transients of the guitar. So during a long note I want to trigger a low pass filter. Now I understand I can do this with automation but that would be a bitch for the entire song.

What I have in mind is a gate that when activated, triggers an EQ, but doesn't "gate" the signal. Is something like this possible with REAPER?
 
This is what I want to do essentially. When a sound source gets quiet enough, I want it to trigger an EQ. I have a guitar track with audible amp hum during longer notes, and I can get rid of it with a nice low pass filter, but that really fucks with the transients of the guitar. So during a long note I want to trigger a low pass filter. Now I understand I can do this with automation but that would be a bitch for the entire song.

What I have in mind is a gate that when activated, triggers an EQ, but doesn't "gate" the signal. Is something like this possible with REAPER?

Essentially, you want something that when the signal falls below a certain threshold, an EQ is engaged, and then disengaged when it goes above that threshold?

I'm sure it's possible, though not 100% sure how off the top of my head. I just wanna make sure I'm clear on what you're after before I start experimenting. :)
 
This may not be the best way to do it, but it's the solution that leaps to mind.
Clone the guitar track, and add the EQ to the clone.

Add side-channel gates and compressors so that when the threshold is passed, the original mutes and the EQ'd version turns on.
 
Any procedures that could possibly help me with this?
 
One of Pipelineaudio's video tutorials explains getting started with side-chaining:



It's for an old version, but the basics should be the same.
 
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